THE WORKSHOP IS RUN BY THE WORLD’S FIRST AI SOCIETY (AISB). ATTENDEES ARE FROM VARIED BACKGROUNDS INCLUDING COMP-SCI, PSYCH, PHIL, BIOLOGY, MATH AND MANY MORE. IN THE GAME RELATED WORKSHOP, THEY COME TOGETHER TO SHARE AND BOUNCE OFF NEW IDEAS OR FIND COLLABORATORS. THE WORKSHOP ALSO ALLOWS YOU TO PRESENT PRELIMINARY RESEARCH AND OFFER STUDENTS A FIRST INTERNATIONAL PORTAL TO PRESENT THEIR RESEARCH TO A KEEN AUDIENCE.
AISB AI, GAMES & VIRTUAL REALITY 2018
The AI, Games & VR Symposium, acts as a meeting place for researchers and practitioners from academia, education and industry who are involved with the design, development and evaluation of AI in the context of games or virtual reality and any other form of immersive experience (e.g. 360 videos).
It will address the following areas of research and practice:
- The use of AI techniques (planning, learning, evolution etc.) in games, VR and the game/VR design process.
- The design and engineering of AI components in commercial games, virtual environments, VR technology, Immersive experiences
- AI for serious games, gamification, virtual environments
- Automatic or semi-automatic procedural content generation
- Intelligent or adaptive player interaction
- AI for player/user analytics and modelling player/user behaviour or experience.
- Agent pathfinding and decision-making in games and virtual reality applications
- Using games or simulations as a platform for building intelligent agents
- Environmental simulations for games/VR/immersive experiences
- Interactive narrative generation
- Intelligent Narrative Technologies
- Player perceptions of game AI, VR AI, Immersive experience AI
- Experimental AI & Games, AI & VR, AI & immersive experience
Papers connecting games to all areas of computational intelligence and traditional AI are considered.