CfP: Call for Workshop Proposals at GLS 11 Playful Learning Summit

We invite proposals for interactive, two-hour long workshops during which facilitators engage participants directly.  These sessions are intended to be highly participatory and creative, featuring a variety of hands-on activities that include discussion and debriefing.  Previous PLS workshops have featured rapid game prototyping, mobile game development, early literacy learning, civic engagement and gaming, and digital storytelling and media.  Please specify if the workshop is to be considered most appropriate for higher education participants (e.g. faculty, academic staff), or K-12 educators.

The 11th Annual Games+Learning+Society Conference begins Tuesday, July 7, 2015 at the University of Madison-Wisconsin’s Memorial Union with the third national GLS Playful Learning Summit (PLS).

The GLS PLS promotes professional development opportunities to celebrate and deepen educators’ use of games in various educational settings, and fosters collaboration among teachers, designers, researchers and others throughout the elementary to higher education continuum.  For the first time, the national PLS will feature workshops about games and play specific to educators in higher education settings, such as faculty and academic staff.  The PLS on Tuesday, July 7 will set an exciting tone for the GLS Conference, and provide a unique forum for educators to network, design, and play.

Please read the Full Playful Learning Summit CFP and Workshop Proposal Guidelines.
Submissions are due online by February 10, 2015, 11:59pm central standard time. Formatting guidelines and other details can be found on the conference website glsconference.org. When your submission is ready, please go to https://precisionconference.com/~gls to submit.

Questions? Please contact: GLS PLS Co-Chairs: Elizabeth King & Remi Holden


Become a DiGRA Member

Join the premier international association for professionals, academics, developers and other individuals interested in the evolving fields of digital gaming and game studies.