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CfP:: CHI 2013 Games User Research (GUR) Workshop, April 27th, Paris France

CHI 2013 Games User Research (GUR) Workshop
Paris, France, April 27th 2013
WEBSITE: http://hcigames.businessandit.uoit.ca/chigur/

SUBMISSION DEADLINE: January 11th, 2013

AIMS AND SCOPE
CHI 2013 “Games User Research: Practice, Methods, and Applications” workshop provides a venue for collaborative knowledge construction, sharing and dialogue across the games industry and the interdisciplinary academic fields. The goal of this one-day workshop is to advance the state of the art in the game industry by knowledge-sharing with frontline research from academia and between companies. It ultimately aims at providing the basis for cross-pollination across the involved research fields and industry sectors. The theme of this year’s workshop is: “Beyond Usability: GUR practices to evaluate video games user experience”. We welcome all contributions from academic researchers and industry practitioners on innovative methodologies and applied techniques to assess fun, appeal and engagement in games.


ORGANIZERS
– Pejman Mirza-Babaei, University of Sussex
– Veronica Zammito, Electronic Arts
– Joerg Niesenhaus, University of Duisburg-Essen
– Mirweis Sangin, Sony Computer Entertainment Europe
– Lennart E. Nacke, University of Ontario Institute of Technology

The workshop invites contributions on the following topics:

– Methods (e.g., how to design calibrated questionnaires)
– Solutions (e.g., guidelines to capture qualitative feedback)
– Industry practice (i.e., lessons from the trenches)

SUBMISSION
Participants are invited to submit a short biography (100-150 words) of the author(s) attending the workshop and either:

A 4-page position paper (in the CHI extended abstracts format) describing work falling within the topics of the workshop. Submissions may describe ongoing work, recent results, or opinions and approaches related to the workshop topic. We also solicit papers with industry, academic in a form of case study to highlight real-world issues that need to be tackled by new research and recent advancements that improve games user research processes, as well as novel and successful methods for evaluation design, player experience, and understanding users.

A presentation abstract and slides (we ONLY recommend this for industry participants).
Participants are invited to submit their submission (one PDF file) via EasyChair (GURCHI2013) by 11 January, 2013. Submissions will be reviewed and the organising committee will select up to 20 participants according to relevance, quality of results, research diversity, and likelihood for stimulating and contributing to the discussion.

PARTICIPATION
If accepted, workshop participants will be provided with a registration code which will allow them to register for this workshop, at least one author must register for the workshop and for one or more days of the conference. Participants will soon be able to check conference rates on the CHI 2013 website. Papers will also be compiled on the workshop website.

IMPORTANT DATES
– January 11, 2013: Submissions deadline
– February 8, 2013: Acceptance notification
– April 27, 2013: Workshop (TBC)

CONTACT
If you have any questions, please contact gurchi2013@easychair.org or any of the organisers.
http://hcigames.businessandit.uoit.ca/chigur/

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