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CFP: CHI 2013 Student Game Competition

CHI 2013 Student Game Competition
Paris, France April 27-May 2, 2013
http://chi2013.acm.org/authors/call-for-participation/student-competitions/student-game-competition/

The CHI 2013 Student Game Competition is aimed at meeting the following goals:

• Provide an opportunity for students from a variety of backgrounds (HCI, computer science, game design, fine arts) to participate in CHI and demonstrate their game design and development skills in an international competition.

• Provide CHI attendees with engaging and playable exemplar games that showcase emerging student talent, and inspire future work.

More details after the jump


Students can submit their game to either of these three categories (which will be judged separately, by a qualified jury):

1. Games for a Purpose: Games submitted to this category should be games that are designed not just to entertain, but also to accomplish some end goal. Example areas include games for health, learning games, journalistic games. Students that submit games to this category should be prepared to explain their design and evaluation process in the Extended Abstract—what background research informed their design choices (in particular grounding in the target application area and existing game-based efforts in this domain), and how they will know if they’ve achieved the impact they seek (evaluation strategies).

2. Innovative Interface: Games submitted to this category should be games that push the boundaries of current interfacepractice. Example areas include the use of gesture, multi-touch, or haptics; voice input; use of sensors such as breathing or heart rate; and augmented reality games for mobile platforms. Students that submit games to this category should be prepared to explain in the Extended Abstract how their design is positioned within the current state-of-the-art in the chosen interface/input domain, and should articulate why it is innovative and how it advances the current state-of-the-art.

3. Innovative Game Design: Games submitted to this category should be games that push the boundaries of current game mechanics and/or design. Examples include games that add novel mechanics that have not been used before, add new visual or audio themes/dynamics, explore new mixes of mechanics, story and character elements, automated techniques for adaptive designs, or explore new forms of interaction that are thought provoking. Students that submit games to this category should be prepared to explain in the Extended Abstract how their design establish a new contribution within game design, and should articulate why it is innovative and how it advances the current state-of-the-art.

To enter the competition, students must submit an executable version of their game (that engages the players for atleast a 10-minute session), a link to a short (2-3 minutes) video ‘trailer’ that includes gameplay footage, and a maximum four-page description of the game project and the installation requirements (including any hardware requirements), along with an Extended Abstract (4 pages) describing the work.

For more information please check the website, or send us an email at: sgc@chi2013.acm.org

CHI 2013 Student Game Competition Chairs
Regina Bernhaupt, ICS-IRIT, France
Seth Cooper, University of Washington
Heather Desurvire, User Behavioristics Research, Inc.
Katherine Isbister, NYU/Polytechnic Institute of NYU
Magy Seif El-Nasr, Northeastern University

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