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CfP: CHI 2015 Workshop Gamifying Research (submit by Jan 2)

From social sciences to biology, gamified applications and games are being increasingly used for research: as “petri dishes” for observing behavioral dynamics; as sources of ecologically valid and/or “big” user behavior data; as crowdsourcing tools for research tasks; or as means to motivate. However, it also entails many open questions and deep ethical ramifications. This one-day workshop, co-located with CHI 2015 in Seoul, convenes HCI and game researchers as well as industry practitioners and ethicists to advance the practice of using gamified systems and games as research contexts and tools in an ethical manner.

CHI 2015 Workshop
Gamifying Research: Strategies, Opportunities, Challenges, Ethics

CHI 2015 Workshop

# Topics of Special Interest #
* Methods of studying gamified systems and games
* Application of gamified systems and games as research contexts and tools
* Utility and opportunities of gamified systems and games in research and data gathering
* Challenges in gamifying research; design strategies for reducing bias and improving quality
* Ethical issues in gamifying research

# Submission #
Interested authors should submit a 3-4 page position paper in the CHI extended abstract format or a presentation to https://easychair.org/conferences/?conf=gamichi15. The organizing committee will review submissions and select up to 20 based on relevance, quality, and diversity of inputs. At least one author of each accepted paper needs to register for the workshop and for one or more days of the conference. See http://gamification-research.org/chi2015 for details.

# Important Dates #
January 2, 2015: Submission deadline
February 2, 2015: Notification of acceptance
April 18/19, 2015 (tbd.): Workshop

# Organizing committee #
Sebastian Deterding (contact), Alessandro Canossa, Seth Cooper, Casper Harteveld, Lennart E. Nacke, Jennifer Whitson

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