CfP: Computational Creativity and Games (CCGW 2016)

Date: 27 June 2016 – Paris, France
Submission deadline: 1 May 2016
More information:

Digital games are an ideal application area for the study of  computational creativity: they combine many creative domains (visuals, audio, narrative, game and level design, gameplay) and have often relied on algorithms to generate content for the ever-increasing needs of a massive game industry. The 2nd workshop on Computational Creativity and Games focuses on and highlights research in autonomous computational creators of game content.

Workshop Topics
Papers may cover a variety of topics within computational creativity in
digital games, including but not limited to:

  • Automated game generation (whether specific content types or entire games)
  • Computational creativity perspectives on commercial or academic generative processes in games
  • Evaluation of games through creative agents (automated playtesting)
  • Human-machine creativity in game design tools
  • Computational creativity at the service of amateur and novice developers (e.g. in modding)
  • Cultural issues relating to generative software and games or game design
  • Surveys, ontologies and reports of computationally creative software in games
  • Vision papers on enhancing the creativity of procedural game content generators

We welcome paper submissions up to 8 pages (including references). Due to a tight review schedule, papers over 8 pages may be rejected without review. The review process will be single-blind, but you are welcome to make your papers  anonymous. All papers must be submitted as a PDF document formatted according to ICCC style (which is similar to AAAI and IJCAI formats). Formatting instructions, as well as LaTeX and Word style files are provided in the ICCC Author Kit

The workshop follows a single-blind review process; papers can be anonymized at the authors’ discretion. Papers should be submitted through EasyChair (submissions will open soon!). Accepted papers must be presented by an author on 27 June 2016 at Université Pierre et Marie Curie (UPMC), Paris, France.

Important Dates

  • Submission deadline – 1 May 2016
  • Author notification – 5 June 2016
  • Camera-ready deadline – 15 June 2016
  • Workshop – 27 June 2016

We will announce any changes to these details on our website (, through Twitter and through mailing lists.

Antonios Liapis – University of Malta – <>
Georgios Yannakakis – University of Malta
Chong-u Lim – Imagination, Computation and Expression Lab, MIT/CSAIL
Mike Cook – Metamakers Institute, Falmouth University
Program Committee to be announced.

Become a DiGRA Member

Join the premier international association for professionals, academics, developers and other individuals interested in the evolving fields of digital gaming and game studies.