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CfP: Computational Creativity & Games Workshop @ ICCC 2015

Michael Cook writes:

I know there’s been a lot of deadlines recently, but I have some
exciting news for you: the International Conference on Computational
Creativity is hosting its first workshop, and it’s about games! It’s a
great opportunity to get involved in ICCC, discuss the future of games
and computational creativity, and mix up two wonderful communities of
people. We also have some surprises in store for the workshop itself!

I’m also happy to include CALL FOR PAPERS SIMULATOR 2: CCGW 2015 which
you can download here: http://www.gamesbyangelina.org/cfp (warning: it’s
about 12mb and lasts about 60 seconds)

Without further ado, the call for papers is below. Please pass it on to
colleagues, and get in touch if you have any questions. You can contact
us at: mike@gamesbyangelina.org or culim@mit.edu

Thanks, and we hope to see you in Utah!

Mike and Chong-U
Workshop Organisers

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CALL FOR PAPERS
—————-

Computational Creativity and Games (CCGW 2015)
http://www.ccgworkshop.org/

June 28th, 2015 – Park City, Utah, USA

Submission deadline: April 27th, 2015

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ABOUT THE WORKSHOP
——————

The 1st Workshop on Computational Creativity and Games (CCGW 2015) is
organized in conjunction with the International Conference on
Computational Creativity 2015. The workshop will take place on June 28th
in Park City, Utah, shortly before the main conference.

Games present a great avenue for research in the field of Computational
Creativity. Many of the steps involve creative processes from both the
designer, users, and the computational system itself. From conception,
to design, to implementation, and to expression, there are many ways by
which computational creativity plays a part. This workshop aims to bring
together researchers from a variety of disciplines across both games and
Computational Creativity research, and explore new ideas for the two
fields to exchange ideas and explore new avenues.

CCG will be a one-day workshop with a series of short sessions. Each
session will consist of 3-4 paper presentations, each followed by Q&A.
We will be broadcasting the workshop live online (with speaker
permission), and archiving videos of talks for after the event as well.

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WORKSHOP TOPICS
——————

Papers may cover a variety of topics related to computational creativity
and games including, but not limited to, the following:

Autonomous game design and/or evaluation
Automatic evaluation of game content
Assistive game design tools for professional and amateur development
Computational creativity in non-developer communities (e.g. modding)
Computational creativity and procedural content generation
Cultural issues relating to generative software and games or game design
Reports of computationally creative software working in the domain of
games (or related domains)

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SUBMISSION
——————

We welcome submissions of full papers (4-6 pages) for oral presentation.
We also welcome demonstration papers (2 pages) on systems in
development. You may anonymise your paper if you wish, but you are not
required to.

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IMPORTANT DATES
—————

Submission deadline – April 27, 2015
Author notification – May 18, 2015
Camera-ready deadline – May 25, 2015
Workshop – June 28, 2015

We will announce any changes to these details on our website
(http://www.ccgworkshop.org/), through Twitter (see below) and through
mailing lists.

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ORGANISATION
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Mike Cook – @mtrc – mike@gamesbyangelina.org
Computational Creativity Group, Goldsmiths, University of London

Chong-u Lim – @chongdashu – culim@mit.edu
Imagination, Computation and Expression Lab, MIT/CSAIL

Program Committee to be announced.

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