CfP: Computer Games Culture 3: Behind the Scenes (University of Łódź)

School of Media and Audiovisual Culture (University of Łódź) in co-operation with Centre for Philosophical Research and Institute of Information Technology (Lodz University of Technology) invites all young researchers (post docs, Ph.D. and M.A. students) representing cultural studies, media studies, ethnology, philology, philosophy, journalism, history, psychology, sociology, as well as programmers and game designers, to participate in the third edition of the Computer Games Culture conference.


Computer Games Culture 3

Behind the Scenes

23-24 May 2015

University of Łódź






This year we wish to explore the phenomenon of micro-communities (the so called “scenes”) centered around particular aspects of computer games. Best known examples of these micro-communities are: demoscene,  chip music, game jam, indie, modding, retrogaming, shareware and let’s play scene. We are interested in general accounts of the said phenomenon, as well as particular case studies.


We welcome proposals including:


  • Demoscene classification,
  • History of demoscene,
  • Contemporary demoscene,
  • Game jams culture,
  • Global and local indie scenes,
  • Evolution of shareware,
  • Let’s Play as a new form of game journalism,
  • Retrogaming: collection, preservation, emulation,
  • Modders: levels, total conversions, romhacking,
  • Retro techniques of sound composition: chiptunes, trackers, FM synthesis.




Markku Reunanen is the lecturer of interactive visualization at the Aalto University School of Arts, Design and Architecture in Espoo, Finland. His research interests include various forms of computer hobbyist culture, retrocomputing and digital cultural heritage. His licentiate thesis,Computer Demos: What Makes Them Tick? from 2010 is one of few academic works that have addressed computer demos and the demo culture in depth. Markku is the co-founder and editor of Demoscene Research, the online bibliography that has been collecting scene-related publications since 2004.




Submit the abstract of 300 words via Easy Chair (https://easychair.org/conferences/?conf=cgc3). The submission deadline is 31st March 2015. Accepted languages: Polish and English. Presentation time: 20 minutes (plus 10 minutes for Q&A session). Acceptance/rejection notification: 20th April 2015. Selected papers will be published in Replay. The Polish Journal of Game Studies.


The conference fee:

20 EUR (Early Bird): before 30th April 2015

30 EUR (Regular): after 30th April 2015


The conference fee covers organizational costs, coffee breaks and the publication of conference proceedings. All the additional costs (travel, accommodation and provisions) are covered by the participants. In order to cover the conference fee, transfer the specified amount to:


Faculty of Philology (University of Łódź)

Account number: PL 96 1240 3028 1111 0010 2943 1767


Remember to provide us with the following bank transfer title: Games conference. The organizers will issue an invoice only to participants who transferred the fee to the abovementioned account.


Program Chairs:

Dr Maria B. Garda

Dr Paweł Grabarczyk


Program Committee:

Prof. Ryszard W. Kluszczyński

Prof. Piotr Sitarski

Dr Katarzyna Prajzner

Dr Marcin Składanek

Dr Rafał Szrajber

Dr Adam Wojciechowski


Conference secretaries:

Marcin M. Chojnacki, MA

Dominika Staszenko, MA




Become a DiGRA Member

Join the premier international association for professionals, academics, developers and other individuals interested in the evolving fields of digital gaming and game studies.