The “Costumes and Wearables as Game Controllers” studio aims to explore how researchers within the game design, and tangible and embodied interaction community can expand the expressive possibilities inherent in wearables and embodied interfaces by applying inspiration from costuming and fashion design to digital game interfaces. This will be a hands-on studio where participants will be provided the basic tools needed to convert any article of clothing into a prototype wearable game controller.
Participants Sought
We invite you to join us at TEI 2015 to prototype playful costume-based and wearable game controllers. No prior knowledge of wearable technology or game design is required. Space is limited, so preference will be given to participants who register for TEI before the early-bird deadline.
- Where: Stanford University, Room TBA
- When: January 15th, 9:am – 5:30pm
- Application Deadline: November 17, 2014 (Monday), midnight PST. Please submit your interest in the workshop by this date; see details below.
- Notification Deadline: November 21, 2014 (Friday). Accepted participants will be notified on this date. This is 2 weeks prior to the early-bird registration deadline for TEI.
Submission Process
If you wish to participate in this studio please send an email to joshua.tanenbaum@uci.edu with the following information:
- Subject: Participating in the Costumes and Wearables as Game Controllers Studio
- Short Introduction: We’d like to know who you are, where you are coming from, and what, if any, preferences you have about the studio.
- Any dietary restrictions or allergies: We’re going to provide food and drinks, and want to make certain there is something for everyone.
- Links to 1 or 2 free to play games that you think would make good candidates for the studio. Alternatively, if you have a commercial game you would like to design for, please let us know, and be prepared to bring a working version to the studio with you.
We look forward to hacking and playing with you in January!