CfP: Creative Technologies: Workshop, 8th November at ACE 2011

Creative Technologies: Workshop, 8th November, Lisbon, Portugal

Submission Deadline: 15th September 2011

Workshop in conjunction with the 8th International Conference on Advances in Computer Entertainment Technology – ACE 2011

This workshop will be a forum for exploration and discussion on the topic of creative technologies with the desire to bring together researchers from diverse disciplines who want to debate the current cultural movement, to contribute with new tools, new models, new paradigms, new approaches as also new critical perspectives to the theme.

We aim for the participation of a wide range of practitioners in areas such as engineering, communication, interaction design, research or art. We encourage participants to bring along materials showcasing examples of end-users’ creations for discussion and inspiration.

Details here:

Join us at this Workshop to:

1. Share ideas, techniques, and approaches with researchers from diverse disciplines
2. Discuss the history, present landscape and future directions for creative technologies
3. Contribute to a bound volume on the topic of creative technologies


We call for position papers in the following (non-exclusive) topics:

Fundaments of creative technologies
Expressive processes
Technologies and Culture
Art and Design
Play and Games
Tools for Authorship and Participation
Technological paradigms
Communication paradigms
Media business changes
Creative Community
The new authors


Authors are asked to submit position papers from 2 to 4 pages on the above and related topics. Papers should be in the LNCS format. Accepted authors must commit to attending the workshop. The workshop will focus around initial presentation of position papers before moving on to discussion of wider issues to establish the future research direction of the area. Submission of a paper for review will be considered as agreement that at least one author will register and attend if your paper is accepted.

Workshop organizers are working with an international publisher to have the accepted papers published in an ISBN edited book.

Submissions and any question, or doubts should be sent to:


Submission deadline: 15th September 2011
Notification of acceptance: 30th September, 2011
Workshop: 8th November 2011


Nelson Zagalo is Assistant Professor in the Department of Communication Sciecens at the University of Minho, Portugal. He got his PhD on Communication Technology from the University of Aveiro on new interaction paradigms in virtual environments. He is director of the Master on Interactive Media and part of the board direction of the master on Technology and Digital Art of UM. He co-chairs the research group engageLab and chairs the Portuguese Society of Videogame Sciences. He has more than forty peer-reviewed publications in the fields of film, videogames, interactive storytelling and emotion and has chaired the Digital Games 2008 – National Research Conference; the SLACTIONS 2009 International Conference: Life, imagination, and work using metaverse platforms; and the ICIDS2009 – 2nd International Conference on Interactive Digital Storytelling. Nelson is the author of the book “Interactive Emotions, from Film to Videogames” (2009).

Pedro Branco is Assistant Professor in the Department of Information Systems at University of Minho and co-chairs the research group engageLab . He graduated in Computer Science from University of Porto. In 2000, he joined Fraunhofer’s U.S. operations as Researcher/3D Software Engineer in the development of virtual reality interaction techniques. Starting in 2003 he worked at IMEDIA in Providence, RI, studying user interface usability based on physiological monitoring. He received his doctorate degree in Information Systems from University of Minho in 2006 on facial expression analysis for assessing user experience. His research interests spans several areas of human-computer interaction such as interaction design, novel interfaces, and the intersection of those with interactive art. He is currently director of the Master Course in Technology and Digital Art at University of Minho. He works closely with students from a wide range of backgrounds developing interactive systems that explore a
synergy of technology and aesthetics, exploring future directions for our interaction with technology.

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