CfP: Designing and Evaluating Sociability in Video Games Workshop at the ACM CHI 2013 Conference

Designing and Evaluating Sociability in Video Games
Workshop at the ACM CHI 2013 Conference
April 28, 2013 in Paris, France

SUBMISSION DEADLINE: January 4th, 2013


More info after the jump

This one-day workshop will take place at ACM CHI 2013.

Computer games are at the forefront of technological innovation; their popularity in research continuously increasing. Their wide presence and use makes computer games a major factor affecting the way people socialize, learn and possibly work.

As increasingly more people become involved with computer games, researchers need to address various questions on topics as diverse as social impact, ethical questions, design, flow, presence, and game experience. This workshop will focus on bringing together researchers and practitioners from various disciplines such as sociology, anthropology, computer science, human-computer interaction, psychology and others, to discuss how to design and evaluate the social structures that make online video games so appealing.

This workshop aims to create a framework that will be applicable to the game design industry, and that will provide principles, guidelines, methods, and metrics for the design and evaluation of social structures in online video games.

Potential topics include (but are not limited to) the following:
· Case studies of online game designs that have (not) succeeded in promoting sociability, with emphasis on their social structures.
· Studies of designing social structures in online games.
· Empirical studies on social structures in online games and their impact on the player experience.
· Experimental studies of metrics, methods, and techniques that have been used to evaluate social structures in online games.
· Conceptual frameworks that enable the evaluation of sociability in online video games.
· Studies providing connections between player experience and sociability in online video games.

We are planning a highly interactive (and entertaining) workshop with activities that will eventually lead to the creation of a framework for the design, development, and evaluation of the social structures of online video games.


Potential workshop participants should submit 2-6 page position papers
(regular CHI Paper Format) by *January 4, 2013*
All papers should be submitted using the Easychair conference system at: https://www.easychair.org/conferences/?conf=desvig2013

Georgios Christou, European University Cyprus
Effie Lai-Chong Law, University of Leicester
Lennart E. Nacke, University of Ontario Institute of Technology (UOIT)
David Geerts, KU Leuven
Panayiotis Zaphiris, Cyprus University of Technology

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