CfP: Digital Interactive Storytelling

Digital Interactive Storytelling

http://www.hindawi.com/journals/ijcgt/osi.html

In recent years, the field of Digital Interactive Storytelling (DIS) has enjoyed a keen interest in both academic circles and the game industry. DIS allows creating a bespoke story according to user interactions. As a mixture of storytelling, game technologies, and user interactions, DIS provides users the ability to interact with the storyteller and the story characters in real-time, so that dynamic and customized storylines can be generated.


DIS, including novel forms of gameplay, medical application, and serious games, guarantees to become an important research area. DIS provides access to shared themes through stories, and promises to advance significantly the potential for interactive entertainment, computer games, and other digital interactive applications. DIS research identifies challenges and solutions for redefining our understanding of narrative structure and theory through interactive simulations in computer-generated story worlds.

DIS could also be enhanced with the convergence of sociology, pedagogy, and edutainment. Recently, computer games have been deployed for educational purposes and proven to be an effective approach for learning and teaching. Many conceptual similarities exist between storytelling and educational gaming. The development of DIS will thus make a huge contribution that will expand the horizons in the fields of games, interactive entertainment, and edutainment.

In this special issue, we invite submission of papers from current research in the multidisciplinary research field of DIS and its related technology and application areas, for example, games, virtual/online worlds, e-learning, edutainment, and entertainment, including but not limited to:

* Tools for interactive storytelling
* Narrative in digital games
* Story generation and plot management engine
* Interactive storytelling theory
* Emotion design for interactive storytelling
* Believable virtual characters in real-time narrative environments
* Virtual characters and agents
* Novel narrative forms inspired by new technology
* Real-time techniques for interactive storytelling
* Interactive digital storytelling: theories, methods, and concepts
* Story and game design paradigms for technology-enhanced learning
* Augmented storytelling and gaming
* Storytelling and educational gaming with social software
* Collaborative environments for interactive storytelling
* Storytelling and educational gaming with mobile technologies
* Cross-media storytelling and gaming
* Game design for narrative architectures
* Multimedia story and game authoring
* Storytelling and edutainment
* Evaluation and user experience reports of interactive storytelling applications
* Case studies and demonstrations

Before submission authors should carefully read over the journal’s Author Guidelines, which are located athttp://www.hindawi.com/journals/ijcgt/guidelines.html. Prospective authors should submit an electronic copy of their complete manuscript through the journal Manuscript Tracking System at http://mts.hindawi.com/ according to the following timetable:

Manuscript Due May 1, 2010
First Round of Reviews August 1, 2010
Publication Date November 1, 2010

Guest Editors

* Abdennour El Rhalibi , School of Computing and Mathematical Sciences, Liverpool John Moores University, UK
* Zhigeng Pan , State Key Laboratory of CAD&CG, DEARC; Zhejiang University, Hangzhou 310027, China
* Ryohei Nakatsu , National University of Singapore; Interactive and Digital Media Institute, Singapore 119613

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