“Playing to Learn; Learning from Play: Pedagogy and the Promise of Games”
Much has been made recently of the connections between games and play, and the potential for generating positive learning environments. This edited collection, provisionally titled, “Playing to Learn, Learning from Play: Pedagogy and the Promise of Games” is designed for a broad academic audience and will feature essays and empirical research that either examine specific games or consider the function of play relative to pedagogical practice.
We invite scholars and teachers to contribute to this edited collection of contributions exploring the connection between games, play, and education. This text imagines these elements broadly, and in multiple genres (digital games, social games, analog games, general play, etc.) Tentatively, we imagine the text being framed by the following two sections:
Theory– This section will included critical scholarship on the potential for games and play as learning devices. Contributions should focus on the potential for learning as theoretically grounded concept focused on a specific game or play experience.
Practice– This section will focus on practical applications of games and play to learning environments. Contributions should focus on presenting effective models of games and play as praxis elements relative to curricular design.
Submissions from all academic disciplines and geographic regions are invited. The collection aims to advance theory and criticism by bringing different voices and perspectives into conversation. However, each section will be guided by its central framework, to bring theory and practice into conversation.
All contributions must be the original work of the author and cannot be published elsewhere, unless author retains copyrights. For co-authored essays, all authors must agree to submission of work.
For consideration, please send an abstract to jcall@grandview.edu by Oct 15th, 2013. Abstracts should be 500-750 words and must outline a theoretically grounded approach or pedagogical implementation of a specific game, set of games, or gamification framework. Submissions should include full contact information and institutional affiliation. Acceptance of abstracts will be determined by Dec. 1st, 2013.
Final completed essays should be 7000 words (including notes and references) and Bloomsbury uses Chicago Manual of Style for references. Reprints will be considered on a case by case basis.
Questions can be directed to the editors at:
Josh Call- jcall@grandview.edu