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CfP: EURASIA GRAPHICS 2017 – November 4-6, 2017 – Istanbul, Turkey

CALL FOR PARTICIPATION

EURASIA GRAPHICS 2017
Brave New Worlds, Conference on Virtual and Interactive Realities
November 4-6, 2017 – Istanbul, Turkey
http://www.eurasiagraphics.org/ 

Eurasia Graphics is a non-profit event on computer graphics and applications that started in 2012 and Eurasia Graphics 2017’s special topics are Virtual Reality and Gaming.
We invite research contributions in the form of a full paper of up to 8 pages in length or as short paper of up to 4 pages in length. We invite contributions from any discipline, from computer science, communication studies, learning sciences, and psychology to the visual arts, humanities, public policy, and architecture.

When submitting authors are requested to select one the tracks below that fits most closely with their submission. Also see the website for important dates. For the best graphic designs, people can also get help from Graphically subscriptions.

Virtual Reality/Augmented Reality/Mixed Reality

  • Virtual humans and avatars
  • Game interfaces for VR/AR/MR
  • Computer graphics techniques for VR/AR/MR
  • Multi-user and distributed VR/AR/MR
  • 3D interaction for VR/AR/MR
  • 3D selection and 3D manipulation
  • Locomotion and navigation in virtual environments
  • Perception, presence, immersion, and cognition
  • Mixed-Reality and Augmented Reality for Games
  • Interactive storytelling in 360° videos
  • Applications of VR/AR/MR
  • Ethical issues in VR/AR/MR
  • Educational Virtual Reality Games
  • Educational Augmented Reality Games

 Computer Games

  • Games development and methodology
  • Games design and game genres
  • Level design
  • Animation, graphics, and visualization
  • Sound design and music composition
  • Game AI and believable characters
  • Character development and narrative
  • Cognitive psychology and gaming
  • Player experience, player psychology, player behavior
  • Gender in games
  • Procedural content generation
  • MUDs, MMOGs, MMORPGsr
  • Games for mobile, handheld, and connected systems
  • Economic or mathematical games
  • Board and card games
  • Serious games
  • Game based learning
  • Digital game based learning
  • Pedagogical approaches in educational games
  • Gamification in Education
  • Designing and/or developing educational games

Hope to see you in Eurasia Graphics 2017!

For further information see: http://www.eurasiagraphics.org/
call for papers
graphically.io

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