CfP: Game Studies, Culture, Play, and Practice Area @ 34th Annual SW/TX PCA/ACA Conference

Call for Papers: Game Studies, Culture, Play, and Practice Area
34th Annual SW/TX PCA/ACA Conference
February 13-16, 2013
Hyatt Regency Hotel and Conference Center
Albuquerque, NM

The Game Studies, Culture, Play, and Practice Area welcomes papers, panels, and other proposals on games (digital and otherwise) and their study and development. The Area is also offering a three hour workshop titled “Teaching About and With Games” on the first day of the conference.

More after the jump

Possible topics include (but are in no way limited to):

Alternative reality games
Archiving and artifactual preservation
Competitive/clan gaming
Design and development
Economic and industrial histories and studies
Educational games and their pedagogies
Foreign language games and culture
Advertising (both in-game and out)
Game art/game-based art
Haptics and interface studies
MOGs, MMOGs, and other forms of online/networked gaming
Pornographic games
Religion and games
Representations of race and gender
Representations of space and place
The rhetoric of games and game systems
Serious games
Strategy games
Table-top games and gaming
Technological, aesthetic, economic, and ideological convergence
Theories of play
Wireless and mobile gaming

For paper proposals: Please submit a 250 word abstract and brief
biographical sketch to the conference event
management site: http://conference2013.swtxpca.org. Make sure to
select the Game Studies, Culture, Play,
and Practice topic area. The submission deadline is 11/16/2012.

For panel and other proposals: Feel free to query the Area Chair first
(Judd Ruggill, jruggill@asu.edu).
Panel and other proposals should also be submitted to the conference
event management site and include the
information requested for individual paper proposals, as well as a
100-word statement of the panel’s raison
d’etre and any noteworthy organizational features.

As always, proposals are welcome from any and all scholars (including
graduate students, independent
scholars, and tenured, tenure-track, and emeritus faculty) and
practitioners (developers, artists, archivists, and
so forth). Also, unusual formats, technologies, and the like are encouraged.

Graduate students accepted to present in this area may apply for the
conference’s monetary Computer Culture
and Game Studies Award. The full paper is due to the judges on
1/1/2013. For details on this award and the
conference’s other awards for the best graduate papers, see

The Area Research Coordinator is pleased to announce this year’s Game
Studies, Culture, Play, and Practice
workshop, “Teaching About and With Games.” This three hour workshop is
geared toward participants
interested in game-based pedagogies. Many disciplines are
experimenting with incorporating games into
their curricula to increase student engagement and teach content in a
participatory manner. As with any
pedagogical approach, there are challenges and rewards to
incorporating games. The workshop organizers
will work with participants to articulate goals for a unit, course, or
program of study. They will help
participants begin to evaluate whether games are appropriate for a
particular pedagogical goal, and if so,
suggest useful games and game types. The workshop will also discuss
the technologies needed for all skill-
levels and technological goals.

The workshop is limited to 10 participants, and the goal is for
participants to leave with a framework for
implementation or to refine previous game-based pedagogies. The
limited number of participants will
ensure that everyone involved will get the time and attention they
need. Those interested in participating
in the workshop should email a 100-250 word statement to the Area
Research Coordinator (Jennifer
deWinter@wpi.edu) outlining what they are thinking about doing, so
that the organizers can best prepare to
meet the specific needs of the participants. Nota bene: There is no
charge for the workshop (for registered
conference presenters/attendees).

The submission deadline is 1/15/13.

The Game Studies, Culture, Play, and Practice Area is international in
scope and emphasizes diversity,
an openness to innovative approaches and presentations, and the
energetic practice of post-conference
collaboration and publication.

The Area Research Coordinator would like to note the following
publication opportunities for this year’s

Technical Writing and Computer Games: The editors of this collection
are interested in representing the
intersection of technical communication theory, practice, and
pedagogy. The editors are attending the
conference. If you are interested in the CFP, contact Ryan Moeller
(rylish.moeller@usu.edu) or Jennifer
deWinter (jdewinter@wpi.edu).

Computer Game Policy and the Shaping of Play (tentative title): This
is a collection of essays that arose out
of the 2012 SW/TX PCA/ACA conference. The editors are soliciting
submissions that critically engage with
national, corporate, and educational policy on computer games. The
editors are attending the conference.
If your are interested in the CFP, contact Steven Conway
(sconway@swin.edu.au) or Jennifer deWinter

Computer Game Production: The editors of this collection are
soliciting web-texts for Kairos: A Journal of
Rhetoric, Technology, and Pedagogy, an online multimedia journal. This
collection is interested particularly
in computer game production. Most inquiry into computer games in the
fields of English, Composition, and
Rhetoric have been on consuming/playing computer games or critiquing
the larger culture of games. This
special issue will be about the composing process, to use terminology
from those disciplines. The editors are
attending the conference. If you are interested in the CFP, contact
Stephanie Vie at (vie_s@fortlewis.edu) or
Jennifer deWinter (jdewinter@wpi.edu).

For more information about these opportunities, or to discuss others,
please email the Area Research
Coordinator (Jennifer deWinter, jdewinter@wpi.edu).

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