GAMEON’2015
The 16th annual Simulation and AI in Games Conference
University of Amsterdam UvA
Amsterdam, The Netherlands
December 2-4, 2015
Games Development Methodology
Game Theory/Multi-Agent Systems
Artificial Intelligence
Learning and Adaptation
Intelligent/Knowledgeable Agents
Collaboration & Multi-agent Systems
Opponent Modelling
Physics and Simulation/Graphical Simulation
3D Scalability
Facial, Avatar, NPC, 3D in Game Animation
AI and Simulation Tools for games design
Game Design
Rendering Techniques
Voice Interaction
Cognitive Psychology
Affective Computing and Emotional Gaming
Artistic input to game and character design
Storytelling and Natural Language Processing
Online Gaming – Security Issues in Online Gaming
MMOG’s
Serious gaming
Wargaming Aerospace Simulations, Board Games etc….
Games for training
Games Applications in education, Government, health, Corporate…
Games Consoles
Games Console Design
Mobile Gaming and VR Gaming
Perceptual User Interfaces for Games
Poster Session
Student Session
Tutorials
Exhibition
Organised by
The European Technology Institute
Sponsored by
EUROSIS
For latest information see:
www.eurosis.org
or
http://www.eurosis.org/cms/?q=taxonomy/term/369
Conference Aim
The aim of the 16th annual European GAMEON® Conference (GAMEON®’2015)
on Simulation and AI in Computer Games, is to bring together
researchers and games people in order to exchange ideas on programming
and programming techniques, which will be beneficial to the gaming
industry and academia. Secondly it aims to steer young people into
this industry by providing how-to tutorials and giving them the
opportunity to show their ideas and demos to the gaming industry. The
conference will concentrate mostly on the programming of games, with
special emphasis on simulation, AI and fuzzy sets, and physics related
computer graphics. Next to that, all of this will be fused in the
topic of computer game design in stand-alone and networked games.
Software providers will be able to show their latest packages and give
hand-on tutorials for the participants.
Companies will also have the opportunity to seek new talent at this
unique event.
KEYNOTES
The first keynote is already announced:
Serious Gaming for Tactical and Strategic Decision Making
Dr. A.H. (Anja) van der Hulst, Senior Consultant, Training Performance
Innovations, TNO, The Netherlands
more to follow
More info on: http://www.eurosis.org/cms/index.php?q=node/3151
TUTORIALS
Building games with Casanova
Mohamed Abbadi, Giuseppe Maggiore and Pieter Spronck, Tilburg
University, Tilburg, The Netherlands
Self-Promotion — How to tell your story and present yourself or your
goal(s) with an interactive game
Ximpel
More info on:
http://www.eurosis.org/cms/index.php?q=node/3152
CONFERENCE VISIT
A visit to the Medialab of the Hogeschool van Amsterdam is envisaged.
GAMEON’2015 consists of four core tracks, which cover, Gaming
Methodology and Theory, Artificial Intelligence and Simulation, while
the other tracks cover peripheral technologies closely linked to games
design, like 3-D scalability, facial and skeletal animation, 3D
in-game animation etc, Mobile Gaming and Gaming Applications…
All submissions will be peer reviewed by at least three members of the
International Program Committee. Accepted papers will be published in
the conference Proceedings (both print and electronic format), that
will be copyrighted and widely disseminated.
Contributions to the technical program are solicited in the
following general areas;
Conference Themes
The conference will cover four core tracks and a number of peripheral tracks
Core Tracks
– Game Development Methodology
– Game Theory – Multi-Agent Systems
– Artificial Intelligence
– Physics and Simulation
Peripheral Tracks
– 3-D Scalability
– Facial Animation
– Skeletal Animation and Fully-Scaled Rendering
– 3-D In-Game Animation
– Modelling of virtual worlds
– AI and Simulation Tools
– Design
– Rendering
– On-line Gaming and and online-gaming security
– Voice Interaction
– Cognitive Psychology
– Affective Computing and Emotional Gaming
– Artistic Input
– Storytelling
– Game Analysis
– Applications
Wargaming methodology and techniques applied to strategic game
design using Campaign managers, character generators, terrain
generators. Multiplayer wargaming and Web Wargaming
Serious Games applications
Aerospace Simulations, Board Games etc…
Games for training
Games Console Design
Gaming with Robots
– Handheld Gaming Devices – Mobile Gaming and VR Gaming
– Perceptual User Interfaces for Games
For more info and details see:
http://www.eurosis.org/cms/index.php?q=node/3160
WORKSHOPS
Workshops on gaming, AI, simulation or software topics can be
proposed by June 20th, 2015.
POSTER SESSION
The poster session only features work in progress. Next to the
actual poster presentation, these submissions also feature as short
papers in the Proceedings.
STUDENTS SESSION
This session is for students who want to present their work in
progress or part of their doctoral thesis as a paper. Student papers
are denoted by the fact that only the name of the student appears on
the paper as an author. They are published as short papers in the
Proceedings.
DIVERSE ACTIVITIES
For demonstrations, tutorials or video sessions, please contact EUROSIS.
Partners for projects session(s) will be organised by EUROSIS to
give potential project teams or individuals the opportunity to
present their research in order to link up with fellow researchers
for future research projects. Those wishing to participate in this
session need to send a proposal to EUROSIS.
EXHIBITION
A special exhibition will be held during the conference focused on
gaming applications. For more information please contact EUROSIS for
further details. Email: Philippe.Geril@eurosis.org
DEADLINES AND REQUIREMENTS
Send all submissions in an ELECTRONIC FORM ONLY in (zipped)
Microsoft Word format, or PDF format (preferred format) indicating the
designated track and type of submission (full paper or an extended
abstract) to the EUROSIS (Philippe.Geril@eurosis.org).
Please provide your name, affiliation, full mailing address,
telephone / fax number and Email address on all submissions as well.
For submissions please put in the subject of your Email the
following indications: GAMEON’2015 and designated track or USE THE
ONLINE SUBMISSION FORM.
http://www.eurosis.org/cms/index.php?q=node/3159
Only original papers, which have not been published elsewhere, will
be accepted for publication
Journal Publication and indexing
Only accepted and presented extended papers are eligible for journal
publication in any of the journals listed here.
All GAMEON Proceedings are submitted to ISI-Thomson Reuters and IET,
SCOPUS and Elsevier Engineering Village for referencing. They are also
referenced under DBLP
Quality Control
In order to ensure the quality of the proceedings, Thomson-Reuters ISI
and IET will receive the listing of the actually presented papers,
next to the copies of the Proceedings.
REGISTRATION FEES
Registration Fees
Author
EUROSIS members
Other Participants
Pre-registration before November 5, 2015 ? 505 ? 505 ? 560
Registration after November 5, 2015 Pre-registration required ? 550 ? 560
STUDENT REGISTRATION FEES
Registration Fees
Author
EUROSIS members
Other Participants
Pre-registration before November 5, 2015 ? 380 ? 380 ? 415
Registration after November 5, 2015 Pre-registration required ? 395 ? 435
The registration fee includes one copy of the Conference Proceedings,
conference materials, coffee and tea during the breaks, all lunches
and a conference dinner.
PAPER SUBMISSION TYPES
FULL PAPER (5 to 8 pages including abstract, conclusions, diagrams,
references)
During review, the submitted full papers can be accepted as a
regular 5 page paper. If excellent, full papers can be accepted by
the program committee as an extended (8-page) paper. Each submission
will be reviewed by at least three members of the GAMEON’2015 International
Program Committee.
EXTENDED ABSTRACT (at least five pages)
Participants may also submit a 5 page extended abstract for a
regular (5 pages) or short (3-4 pages) paper or poster, which will be
reviewed by the International Program Committee. All accepted papers
will be published in the GAMEON’2015 Conference Proceedings.
ONE PAGE ABSTRACTS ARE NOT ACCEPTED.
CORRESPONDENCE ADDRESS
Philippe Geril
EUROSIS-ETI
European Simulation Office
Greenbridge NV
Ghent University Campus Ostend
Wetenschapspark 1
Plassendale 1
B-8400 Ostend Belgium
Tel: OO32.59.255330
Fax: OO32.59.255339
Email: philippe.geril@eurosis.org
OUTSTANDING PAPER AWARD
The 2015 GAMEON Conference Committee will select the Outstanding Paper
of the Conference. The author of this paper will be awarded a free
registration for a EUROSIS conference. Only papers SUBMITTED AS FULL
papers will be eligible for the Outstanding Paper Award.
The free registration is valid for 2 years after the event
LANGUAGE
The official conference language for all papers and presentations is
English
IMPORTANT DEADLINES
EARLY BIRD SUBMISSION DEADLINE: AUGUST 15TH, 2015
SUBMISSION DEADLINE: SEPTEMBER 1ST, 2015
LATE SUBMISSION DEADLINE: SEPTEMBER 15TH, 2015
NOTIFICATION OF ACCEPTANCE OR REJECTION: OCTOBER 5TH, 2015
Authors provide camera-ready manuscript: NOVEMBER 5TH, 2015
CONFERENCE AT THE UNIVERSITY OF AMSTERDAM UvA, DECEMBER 2-4, 2015
VENUE
The conference will be held at the University of Amsterdam UvA,
Amsterdam, the Netherlands
http://www.uva.nl/en/home
Venue Info:(under construction)
http://www.eurosis.org/cms/index.php?q=node/3163
Hotel info:
http://www.eurosis.org/cms/index.php?q=node/3157