The 17th annual Simulation and AI in Games Conference
Universidade Nova de Lisboa
Faculdade de Ciencias Sociais e Humanas -FCSH/NOVA
Lisbon, Portugal
13-15 September 2016

Areas of interest:

  • Games Development Methodology
  • Game Theory/Multi-Agent Systems
  • Gamification and Social Game Mechanics
  • Artificial Intelligence
  • Learning and Adaptation
  • Intelligent/Knowledgeable Agents
  • Collaboration & Multi-agent Systems
  • Opponent Modelling
  • Physics and Simulation/Graphical Simulation
  • 3D Scalability
  • Facial, Avatar, NPC, 3D in Game Animation
  • AI and Simulation Tools for games design
  • Game Design
  • Rendering Techniques
  • Voice Interaction
  • Cognitive Psychology
  • Affective Computing and Emotional Gaming
  • Artistic input to game and character design
  • Storytelling and Natural Language Processing
  • Online Gaming – Security Issues in Online Gaming
  • MMOG’s
  • Serious gaming
  • Wargaming Aerospace Simulations, Board Games etc….
  • Games for training
  • Games Applications in education, Government, health, Corporate…
  • Games Consoles
  • Games Console Design
  • Mobile Gaming and VR Gaming
  • Perceptual User Interfaces for Games
  • Poster Session
  • Student Session
  • Tutorials
  • Exhibition

Organised by:
The European Technology Institute

Sponsored by:

More information:

Conference Aim:
The aim of the 17th annual European GAMEON® Conference (GAMEON®’2016) on Simulation and AI in Computer Games, is to bring together researchers and games people in order to exchange ideas on programming and programming techniques, which will be beneficial to the gaming industry and academia. Secondly it aims to steer young people into this industry by providing how-to tutorials and giving them the opportunity to show their ideas and demos to the gaming industry. The conference will concentrate mostly on the programming of games, with special emphasis on simulation, AI and fuzzy sets, and physics related computer graphics. Next to that, all of this will be fused in the topic of computer game design in stand-alone and networked games.

Software providers will be able to show their latest packages and give hand-on tutorials for the participants.

Companies will also have the opportunity to seek new talent at this nique event.

The first keynote is already announced: Games with Morality by Luis Moniz Pereira, Universidade Nova de Lisboa and Miguel Calejo, InterProlog Consulting

Tutorials can be proposed in the following three categories:

  • T1- Introductory Tutorials
  • T2- State of the Art Tutorials
  • T3- Software and Modelware Tutorials

Tutorial proposals should be emailed to Philippe.Geril@eurosis.org, by indicating the type of tutorial you would like to suggest. (T1, T2 or T3) before APRIL 1, 2016. A confirmation email will be sent to verify that the proposal was received.

All submissions will be peer reviewed by at least three members of the International Program Committee. Accepted papers will be published in the conference Proceedings (both print and electronic format), that will be copyrighted and widely disseminated.

Contributions to the technical program are solicited in the following general areas;

Conference Themes: 
The conference will cover five core tracks and a number of peripheral tracks

Core Tracks

  • Game Development Methodology
  • Game Theory – Multi-Agent Systems
  • Gamification and Social Game Mechanics
  • Artificial Intelligence
  • Physics and Simulation

For more info and details see: http://www.eurosis.org/cms/index.php?q=node/3383

Workshops on gaming, AI, simulation or software topics can be proposed by April 1st, 2016.

Poster Session:
The poster session only features work in progress. Next to the actual poster presentation, these submissions also feature as short papers in the Proceedings.

Student Session:
This session is for students who want to present their work in progress or part of their doctoral thesis as a paper. Student papers are denoted by the fact that only the name of the student appears on the paper as an author. They are published as short papers in the Proceedings.

Diverse Activities:
For demonstrations, tutorials or video sessions, please contact EUROSIS. Partners for projects session(s) will be organised by EUROSIS to give potential project teams or individuals the opportunity to present their research in order to link up with fellow researchers for future research projects. Those wishing to participate in this session need to send a proposal to EUROSIS.

A special exhibition will be held during the conference focused on gaming applications. For more information please contact EUROSIS for further details <Philippe.Geril@eurosis.org>

Deadlines and Requirements:
Send all submissions in an ELECTRONIC FORM ONLY in (zipped) Microsoft Word format, or PDF format (preferred format) indicating the designated track and type of submission (full paper or an extended abstract) to the EUROSIS <Philippe.Geril@eurosis.org>. Please provide your name, affiliation, full mailing address, telephone / fax number and Email address on all submissions as well.

For submissions please put in the subject of your Email the following indications: GAMEON’2016 and designated track or USE THE ONLINE SUBMISSION FORM by the required deadlines (see below) https://www.eurosis.org/cms/index.php?q=node/3382

Only original papers, which have not been published elsewhere, will be accepted for publication.

Journal Publication and Indexing:
Only accepted and presented extended papers are eligible for journal publication in any of the journals listed here. All GAMEON Proceedings are submitted to ISI-Thomson Reuters and IET, SCOPUS and Elsevier Engineering Village for referencing. They are also referenced under DBLP

Quality Control: 
In order to ensure the quality of the proceedings, Thomson-Reuters ISI and IET will receive the listing of the actually presented papers, next to the copies of the Proceedings.

Registration Fees:

Paper Submission Types:
FULL PAPER (5 to 8 pages including abstract, conclusions, diagrams, references) During review, the submitted full papers can be accepted as a regular 5 page paper. If excellent, full papers can be accepted by the program committee as an extended (8-page) paper. Each submission will be reviewed by at least three members of the GAMEON’2016 International Program Committee.

EXTENDED ABSTRACT (at least five pages) Participants may also submit a 5 page extended abstract for a regular (5 pages) or short (3-4 pages) paper or poster, which will be reviewed by the International Program Committee. All accepted papers will be published in the GAMEON’2016 Conference Proceedings. ONE AND TWO PAGE ABSTRACTS ARE NOT ACCEPTED.

Outstanding Paper Award:
The 2016 GAMEON Conference Committee will select the Outstanding Paper of the Conference. The author of this paper will be awarded a free registration for a EUROSIS conference. Only papers SUBMITTED AS FULL papers will be eligible for the Outstanding Paper Award. The free registration is valid for 2 years after the event

Language: The official conference language for all papers and presentations is English

Important Dates:
Early bird submission deadline: 30 April 2016
Submission deadline: 15 May 2016
Late submission deadline: 5 June 2016
Notifications of acceptance or rejection: 25 June 2016
Authors provide camera-ready manuscript: 30 July 2016
Conference at the Universidade Nova de Lisboa Faculdade de Ciencias Sociais e Humanas -FCSH/NOVA, 13-15 September 2016

The conference will be held at the Universidade Nova de Lisboa Faculdade de Ciencias Sociais e Humanas -FCSH/NOVA Lisbon, Portugal

Venue Info:

Hotel info: (under construction)

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