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CfP: Games and Transgressive Aesthetics Workshop at DiGRA 2015

Digital games have a reputation for including excessive violence, and violent content tends to be the focal point when games become the target for public criticism. However, as interacting with the gameworld through the use of simulated violence is a convention in many games; and while game violence certainly can be experienced as unsettling, it seldom leads the game to become ”unplayable” for players. Rather, it seems that the game context contributes to reduce the offensiveness of such content. Indeed, players themselves often present this as an argument in the debate about game violence, stating “don’t take it so seriously, it is only a game”, and common – although contested – definitions establish play as something non-serious and withdrawn from everyday life.

The hypothesis that the game context works as a filter that guards the
player from distress, does not go against the idea that there may be
games in which the goal is to expose the player for uncomfortable
ethical situations. While such games may be seen as speculative or
questionable because they break social norms, they may also provoke
players into reflection. The question that remains, however, is why
players would intentionally put themselves under distress, and how the
playful attitude may be affected by such content.

While playfulness on one hand is associated with the pleasures of
exploration within a framework; and transgression on the other hand is
about breaking norms by presenting the player to activities that create
discomfort and thus reflection, transgression and playfulness may appear
to contradict each other, running the risk of trivializing the
transgression or collapsing the playfulness.

Submission instructions:
The workshop seeks to discuss the perception of transgressive content in
games, both from the perspectives of the players themselves, and the
perspectives presented by mainstream as well as dedicated gaming media.

We will discuss relevant theories and perspectives that may be used to
better understand controversial content in games and ask at what point
such content is experienced as transgressing the boundary of what feels
comfortable. Questions to be explored are: How do the mainstream media
and the gaming press view transgressive content? How well does this
reflect the players’ perceptions of transgressive game content? Is there
a discrepancy between the players’ perceptions of transgressive content
and that of the media? When is game content experienced as so
controversial that the sense of playfulness is disrupted, and for what
reasons? Does playfulness push the boundaries for what is being
experienced as transgressive? Are games a particularly good medium for
transgressive content?

Since the workshop is intended to explore new ideas and directions,
submission of incomplete and in-progress results are encouraged.

Prospect participants should submit an abstract of maximum 500 words on
email to Kristine Jørgensen, at Kristine.jorgensen@infomedia.uib.no no
later than April 6, 2015. Notifications of acceptance will be given by
April 20, 2015.

Workshop organization:
The workshop takes place at DiGRA 2015, May 14th-17th at Leuphana
University Lüneburg (http://www.digra2015.org/). Schedule will be
announced later.

The workshop spans 3.5 hours in total and will be separated into two
sessions. Each session will consist of individual presentations,
selected on the basis of abstracts and grouped thematically, and plenary
discussions contextualizing the perspectives presented in that session.

Presentations and discussions from the workshop will form the background
for a Call for Papers for a research seminar and future anthology on the
topic.

Organizers:
Kristine Jørgensen, University of Bergen, Norway
Faltin Karlsen, Westerdals Oslo School of Art, Communication and
Technology, Norway
Rune Klevjer, University of Bergen, Norway
Torill Elvira Mortensen, IT University of Copenhagen, Denmark

Contact:
For more information, contact Kristine Jørgensen,
Kristine.jorgensen@infomedia.uib.no, or see https://gta.b.uib.no/

 

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