The IFIP International Conference on Entertainment Computing is the primary
forum for disseminating and showcasing research results relating to the
creation, development and use of digital entertainment. The conference
brings together practitioners, academics, artists and researchers
interested in design, practice, implementation, application and theoretical
foundations of digital entertainment. We solicit paper, poster and
demonstration submissions, as well as proposals for tutorials and workshops.
Deadline extended to May 15, 2014
SUBMISSION TYPES AND DEADLINES
We invite submissions on design, art, engineering and theory of digital
entertainment in several tracks:
• Full Technical Papers with a maximum length of 8 pages – 28 April
• Short Technical Papers with a maximum length of 6 pages – 28 April
• Poster Papers should be 3 pages – 28 April
• Demonstration Papers should be 3 pages – 28 April
• Tutorial/Workshop proposals should be 3 pages – 24 March
TOPICS
We encourage submission of papers, posters, demos, tutorial and workshop
proposals on all topics related to original research in digital
entertainment, including but not limited to:
Digital Games and Interactive Entertainment
• Game Design: Theory, Creation & Testing
• Interactive Narratives & Digital Storytelling
• Entertainment Robots, Toys & Smart Gadgets
• Social Media / Social Computing Entertainments
• New Genres of Interactive & Digital Entertainment
Design and Analysis
• Design of Entertainment Applications
• Experience Design & Analysis
• Telemetry & Semi-Automated Analysis
• Methodologies, Tools & Techniques for Entertainment
• Human Factors & Performance of Entertainment Applications & Technology
Interactive Art, Performance and Novel Interactions
• Digital Art & Installations
• Virtual/Augmented/Mixed Reality & Entertainment
• Ubiquitous/Pervasive Entertainment
• Sound, Music & Performance
• TransMedia and Entertainment
Entertainment Devices, Platforms & Systems
• Digital Entertainment Hardware & Devices
• Entertainment for Nomadic Users
• Ambient Entertainment
• Digital Broadcasting and Digital Cinema
• Interactive Television and Broadcasting
Theoretical Foundations and Ethical Issues
• Experiential Aspects in Entertainment
• Emotions and Affective Interaction
• Theoretical Basis of Entertainment
• Social / Cultural Impacts of Digital Entertainment
• Issues of Public Relations & Advertising Through Entertainment
Entertainment for Purpose & Persuasion
• Serious & Learning Games
• Games for Health & Well-Being
• Games For Change & Social Impact Games
• Exergaming
• Advergames and Digital Marketing
Computational Methodologies for Entertainment
• Artificial Intelligence & Machine Learning for Entertainment
• Procedural Content Generation
• Computer Graphics & Visual Effects
• Big Data in Entertainment
• Security & Privacy in Entertainment
Technical Papers
Technical papers (long and short) are the main medium for presenting new
research results to the community at ICEC. Submissions should describe
novel unpublished work relating to one or more of the topics listed above.
Papers must be submitted in the Springer LNCS format (see below). Full
Technical Paper submissions have a maximum of 8 pages in length and Short
Technical Paper submissions have are maximum of 6 pages. Paper length
should reflect the contribution and maturity of submission and reviewers
from the ICEC 2014 program committee will be instructed to judge the
contribution of a paper relative to its length. For example, typical
contributions presenting significant research advances/results should be
around 8 pages in length (Full Technical Papers) while contributions
presenting less-mature, on-going or more focused approaches/results should
be around 6 pages in length (Short Technical Papers). Papers with exceeding
length relative to their contribution will be rejected. Accepted papers
will be divided into two categories, long presentations and short
presentations. The committee may accept papers conditionally or for a
different category. Authors may be asked to either shorten or lengthen
their paper accordingly. Authors may also include a video (optional) in
their submission. Video files should be at most 50MB in size. See the
general submission information for more details about preparing your
submission.
Posters
Posters provide an interactive forum in which authors can present work to
conference attendees during special poster sessions. Posters provide an
opportunity to describe new work or work that is still in progress. A
poster submission is a maximum of three-page in Springer LNCS format,
describing the research problem, contribution, and value to ICEC attendees,
submitted as a PDF file. Authors may also include a video (optional). Video
files should be at most 50MB in size. See the general submission
information for more details about preparing your submission. Posters will
be displayed on cork boards during specific sessions. We expect to be able
to accommodate posters of up to 3 feet by 4 feet (portrait format), so we
suggest using that size or smaller. Additional details concerning the
poster format display and interactive poster session will be made available
following author notification.
Demonstrations, Interactive Installations & Games
Peer-reviewed demonstrations, installations and games show early
implementations of novel, interesting, and important entertainment
computing concepts, systems, installations or games, or can serve to
showcase commercial products not previously described in the research
literature. We particularly encourage demonstrations with which attendees
can interact and play. A demonstration, installation or game submission
consists of: 1) an extended abstract that should be no more than three
Springer-format pages in length, 2) an accompanying video which should be
at most 50MB in size, and 3) a supplement document with a list of a)
technical requirements including electrical and connectivity needs and b)
space requirements including display and footprint needs. By default, demos
and games will have a table, chairs and internet connection available. By
their nature, interactive installations are intended for larger,
potentially public spaces. We will try to accommodate for the needs of
these types of installations, but please include a minimal set-up so that
we know the range of requirements that we will need to meet. Successful
authors of demonstration/installation submissions will be contacted by the
chair to confirm the availability of the requested resources. The abstract,
digital video and requirements supplement must be submitted electronically.
Industry Papers / Posters / Demonstrations
Industry papers, posters, and demonstrations are intended to increase the
knowledge transfer between academia and industry in entertainment
computing. While regular contributions are mainly reviewed for their
scientific novelty and contribution, industry papers should focus more on
practical solutions and results that are of immediate interest to the
industry or especially facilitate communication between industry and
academia. Possible examples are (but are not limited to):
• Novel and interesting applications (both commercial & non-profit)
• New frameworks, tools, or libraries
• Business models
• Development best practices
• Information Systems specific to Entertainment
Industry contributions should follow the same guidelines as regular
contributions in terms of layout, pages, additional material etc. (see
below). We specifically invite industry members to consider submitting a
poster or demo to present live working systems. If you work in the industry
and would like to make a submission, but you are not used to working with
scientific paper templates and publication procedures, please do not
hesitate to contact us for assistance.
Tutorials / Workshops
We invite proposals for workshops that will be held in conjunction with
ICEC 2014. We invite proposals in all areas of entertainment computing (see
conference topics listed above) and particularly welcome proposals that
will focus on and promote discussion on new and emerging trends.
Workshop/Tutorial proposals should be three pages in length (in the
Springer LNCS format) and must include the following information:
Contact information (name, affiliation, address, phone number/fax, and
email) of the workshop/tutorial organizer(s); Relevant CV information of
the workshop/tutorial leader(s); workshop/tutorial title; workshop/tutorial
objective; Background/relevance of workshop/tutorial topic; Expected
workshop/tutorial outcomes (publications, activities, “take-home” skills
development, etc.); Expected number of participants; workshop/tutorial due
dates (schedule of submission); and Sample material(s) for the
workshop/tutorial to make a convincing case that would be interesting for
ICEC attendees.
Workshops/Tutorials can be scheduled for either half a day or a full day
(please indicate your choice) and will take place before the main ICEC
conference. Please submit your workshop/tutorial proposal via the
electronic conference system.
SUBMISSION GUIDELINES
Please prepared paper submissions in the Springer LNCS format (
http://www.springer.com/computer/lncs?SGWID=0-164-6-793341-0) All submitted
papers will undergo a thorough peer-review process by the ICEC 2014 program
committee. Accepted papers will be published by Springer as a LNCS and by
the ACM Digital Library. Authors of selected best papers will also be
invited to submit extended versions of their submissions to specialized
journals on Entertainment Computing. At least one author of accepted
submissions has to register and present at ICEC 2014. Where an author is
presenting multiple papers, there will be an additional fee.
Papers and abstracts should be submitted through the submission web site in
PDF format (https://www.easychair.org/conferences/?conf=icec20140). All
materials will be reviewed and processed electronically. The information
about the work and a contact author’s email address, mailing address, and
phone number must be submitted through the submission website by the
deadline (see above). Submissions should not be anonymized for review.
Movies or other materials can also be submitted through the submission web
site. The movies must not exceed 50 megabytes in size. Any additional
materials must also be received by the deadline.
Conference Chair:
Yusuf Pisan, University of Technology, Sydney, Australia
Program Chairs:
Nikitas Sgouros, University of Piraeus, Greece
Tim Marsh, James Cook University, Qld, Australia