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CfP: IEEE Conference on Computational Intelligence and Games 2013

CALL FOR PAPERS – IEEE Conference on Computational Intelligence and Games (CIG 2013)

http://eldar.mathstat.uoguelph.ca/dashlock/cig2013/

Games are an ideal domain for the study of computational intelligence. They are not only fun to play and interesting to observe, but they also provide competitive and dynamic environments that model many real-world problems. The 2013 IEEE Conference on Computational Intelligence and Games brings together leading researchers and practitioners from academia and industry to discuss recent advances and explore future directions in this field. The financial support of the IEEE Computational Intelligence Society is pending.

More after the jump


PAPER SUBMISSION 1 March 2013
ACCEPTANCE NOTIFICATION 1 May 2013
CAMERA READY SUBMISSION 1 June 2013
SYMPOSIUM START 11 August 2013

ORGANIZING COMMITTEE:

General Chair: Dan Ashlock/University of Guelph
Technical Chairs: Julian Togelius/IT University of Copenhagen
Graham Kendall/University of Nottingham
Competitions Chair: Philip Hingston/Edith Cowan University
Finance Chair: Wendy Ashlock/York University
Proceedings Chair: Joseph Brown/University of Guelph
Tutorial Chair: Clare Bates Congdon/University of Southern Maine

General Contact: dashlock@uoguelph.ca
Contest Proposals: phi@philiphingston.com
Tutorial Proposals: congdon@gmail.com

SUBMISSIONS:

Researchers are invited to submit high quality papers on original
research in the intersection of computational intelligence and games.
Computational intelligence must play a strong role in any accepted
papers. Accepted papers will be indexed in IEEE Explore.

TOPICS OF INTEREST INCLUDE:

Learning in games
Coevolution in games
Neural network approaches for games
Fuzzy logic approaches for games
Player/opponent modeling in games
Computational and artificial intelligence based game design
Multi-agent and multi-strategy learning
Applications of game theory
Computational intelligence for player affective modeling
Intelligent interactive narrative
Imperfect information and non-deterministic games
Player satisfaction and experience in games
Theoretical or empirical analysis of
CI techniques for games
Computational intelligence for non-player characters in games
Comparative studies and game-based benchmarking
Computational intelligence based digital design assistants
Automatic creation of modules or game levels

Computational and artificial intelligence in:
Video games
Board and card games
Economic or mathematical games
Serious games
Augmented and mixed-reality games
Games for mobile platforms

Want to ask if a topic is in scope? Contact: dashlock@uoguelph.ca

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