CfP: International Symposium on Simulation & Serious Games 2014 (ISSSG), South Korea

Organised by the Korea Games Society (KGS), The International Symposium on Simulation and Serious Games is a platform to gather researchers and academics working with simulation and games technology. Our mission is to foster engagement of communities so as to be able to make a positive impact that would enrich the lives of communities within the international education and healthcare landscape. Our theme for the conference is:“Bridging Communities, Harnessing Technologies and Enriching Lives.”


23 – 24 May 2014, Kintex Convention Centre, South Korea

All accepted papers published in the proceedings will be indexed at CrossRef* with DOI. Accepted papers will also be indexed in ISI Thomson (Web of Science). *CrossRef is an independent membership association, founded and directed by publishers. CrossRef’s mandate is to connect users to primary research content, by enabling publishers to work collectively. CrossRef is also the official DOI® link registration agency for scholarly and professional publications. Our citation-linking network today covers tens of millions of articles and other content items from thousands of scholarly and professional publishers.


The conference website is at :www.seriousgamesconference.org

The online submission page is :



The conference welcomes submissions in the following topics, but is not limited to:

A. Learning Pedagogy, Methodologies and Assessment

  • Relearning via games
  • Learning analytics
  • Evaluation of game-based learning


B. Serious Games Applications

  • Banking and finance
  • Community engagement
  • Education curriculum design and development
  • Government agencies
  • Healthcare and wellness
  • Human resource training and development
  • Patient rehabilitation and physiotherapy
  • Senior citizens


C. Game Designs, Studies and Theories

  • Game and gamer psychology
  • Game storyboarding
  • Game addiction and prevention methods
  • Game gender, age and violence issues
  • Gaming and prevention of ageing diseases
  • Games for family bonding
  • Social and Collaborative Games


D. Computer Games, Multimedia

  • Games Simulations and Dynamic Models
  • Interactive Simulations
  • Tools and Systems for Games and Virtual Reality
  • Intelligent Agents and Gamebots
  • Gaming – Hardware and Accessories
  • Graphics & Visualisation
  • Texture and Shader Programming
  • Stereographics in Real Time
  • Cinematography
  • Audio Techniques for Racing Games
  • Interactive Dynamic Response for Games
  • Mapping the Mental Space of Game Genres
  • Cultural and Media Studies on Computer Games
  • Experiential Spatiality in Games
  • Game Development Contract Outsourcing
  • Project Funding and Financing
  • Social/Humanities Aspects of Games
  • Mobile and Multiuser Games
  • Learning to Play or Learning through Play
  • Game Security
  • Games and Intellectual Property Rights
  • Laws, Regulations, Certifications and Policies for Gaming
  • Censorship of Video Games Content
  • Artificial Intelligence in the Context of Gaming
  • Art, Design and New Media
  • Education, Training, and Edutainment Technologies
  • Human Factors of Games
  • 3D Geometric models


Our confirmed Plenary Speakers

Dr. Jeongeun Kimis a professor of College of Nursing Seoul National University, Seoul Korea where she gives lectures on Nursing Informatics/Consumer Health Informatics to the undergraduate class and graduate courses. Dr Kim also serves for the joint appointment of the Interdisciplinary Program of Medical Informatics, Seoul National University. She graduated from and took her doctorate at Seoul National University, and finished post-doctoral fellowship at University of Utah College of Nursing for Clinical Informatics, Utah, USA. She used to be the Short Term Scholar at Brigham & Women’s Hospital Division of General Internal Medicine, and Research Fellow of Harvard Medical School, MA, USA. Her major research interests are Serious Games for Healthcare, Ubiquitous Health Information Technology and Patient Safety Solutions with Information Technology. She used to serve as the Secretary General of “International Congress on Nursing Informatics 2006” and the Korean Society of Medical Informatics. Recently Dr Kim had established the KOSMI Working Group for the Consumer Health Informatics and Games for Health Korea Forum. She owns and operates the Games for Health Korea Forum and Future Health Design Group on Facebook.


Dr. Igor S. Mayer(1965) is a senior associate professor in the faculty of Technology, Policy and Management (TPM) at Delft University of Technology, the Netherlands. He is also the director of the TU-Delft Centre for Serious Gaming and the associated serious game development lab ‘Signature Games’ (www.seriousgaming.tudelft.nl). He is a co-founder and a board member of SAGANET– the Netherlands’ Simulation and Gaming Association – as well as GaLA, the European Network of Excellence in Serious Games (2010-2014), the Serious Game Academy (2011 -) and the European Serious Game Society (2012 -), and a member of the Netherlands Institute of Government (NIG). He is an associate editor of Simulation & Gaming (since 2005) and Policy Studies Journal. Over the years and in various partnerships he initiated, managed and participated in a large number of gaming-related research and development projects most recently for and with, Rijkswaterstaat (RWS), the ministry of Infrastructures & Environment (E&I), ProRail, Royal Dutch Shell, the Next Generation Infrastructures (NGI) program, the Netherlands’ Police Academy, the Dutch Council for the Judiciary, the Netherlands Office for the Public Prosecution, the Port of Rotterdam, the Netherlands Institute for Spatial Research.


Prof. Johnmarshall Reeveis a Professor in the Department of Education and a member of the Brain and Motivation Research Institute at Korea University in Seoul, South Korea, a position he has held since 2009. Before coming to Korea, Professor Reeve was a member of the faculty at the University of Iowa in the United States. His research interests revolve around the empirical study of (a) students’ motivation, emotion, and engagement, (b) teachers’ classroom motivating styles, and (c) the neural bases of educationally-relevant motivations. He has published 3 books, including Understanding motivation and emotion (6th ed.), and written over 60 journal articles and book chapters (each of which may be found at http://johnmarshallreeve.org). For his work, Professor Reeve has been invited to give keynote addresses in 12 different nations, including this year in Sweden, Portugal, Peru, Singapore, and the United States. He received the Thomas N. Urban Research Award from the FINE Foundation in the United States for “scientific research used to enhance educational practice”. He is Editor-in-Chief at the journal Motivation and Emotion.


Take this opportunity to visit Korea!

KINTEX is located next to Ilsan, a newly developed township within Goyang City, Gyeonggi Province. There are many things to do in Goyang City. Deogi-dong Fashion Town located at Deoki-dong, Ilsan Seo-gu. About 230 famous brand shops of the  outlet sell various cloths at prices discounted by 30-70% around the year. Also atHwajeong Rodeo Street, there are lots of famous brands selling at prices with discounts from 30-70%. People come here for shopping not only from Ilsan but also from Seoul.


Become a DiGRA Member

Join the premier international association for professionals, academics, developers and other individuals interested in the evolving fields of digital gaming and game studies.