CfP: ITAG14: Interactive Technologies and Games, Nottingham UK, Oct 16-17

Those wishing to present papers, or hold a workshop should prepare abstracts, to a maximum of 500 words and those hoping to exhibit or produce a poster, a 300-word abstract is required. The deadline is 28 April. Check the information below or visit http://itag.gamecity.org
ITAG14: Interactive Technologies and Games –
Education, Health and Disability
The Council House, Nottingham
16 – 17 October 2014
Now in its seventh consecutive year, ITAG aims to bring together academics, developers, beneficiaries and practitioners to explore interactive technologies and innovate within the areas of Education, Health and Disability. ITAG will consist of 4 strands:
–      Academic conference: We have a particular focus on the use of gaming hardware and software to implement accessible solutions, interaction design using new input/output devices and the increasing impact of ubiquitous computing on our everyday well-being. We especially want to bring together practitioners with technical experts, for their mutual benefit; you don’t have to be a technical whizz kid to benefit from this conference! The conference provides an excellent opportunity to showcase practice and to mainstream research ideas and outcomes. It introduces a wider audience to key findings and products from research and illustrates how practice feeds back into and informs research. The conference also creates a forum for two-way communication between the academic and practitioner communities.
–      Practical workshops: every afternoon, parallel workshops will be organised addressing following topics: interactive street gaming using mobile gaming applications, robotics in a gaming environment, mobile gaming, immersive gaming and rehabilitation gaming. These workshops will involve the participants in exploring the various games, and creating an interactive experience with the originators/developers.
–      Hackathon: several teams consisting of developers, designers and special education trainers will compete with each other using various technologies (Android based games, Flash Games, Games Mods, XNA) to develop an application that can benefit an educational environment or provide enhanced accessibility to a specified user base. The Hackathon objective will be released on Wednesday 1 October. The winning team will take home a £250 prize award.
–      Exhibition: An exhibition space will be available for demonstrations and posters, and will be within the conference and workshops area.
For more information on themes and topics, visit our website.
Those wishing to present papers, or hold a workshop should prepare abstracts, to a maximum of 500 words and those hoping to exhibit or produce a poster, a 300-word abstract is required. Please use the ‘ITAG Abstract Submission Form’.
The deadline for submissions is Monday 28 April 2014 and forms should be sent to itag@ntu.ac.uk. Please clearly state what track your submission relates to. Participating in the Hackathon is open to all.
Final copies of accepted papers will be required in advance of the Conference.
We aim to keep costs down, and we do offer concessionary* rates. Online booking will be available from Monday 5 May 2014.
*Proof of eligibility for concessionary rates will be requested on arrival at the conference (e.g., student ID card)
Prizes Offered: As in previous years a cash prize of £150 will be awarded for the ‘Best Student Paper’ and a certificate/award will be presented for the ‘Best Academic Paper’.

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