,

CFP: Joint Conference on Serious Games 2017 (JCSG 2017) 23-24th November 2017, Valencia, Spain

Call for Papers

Joint Conference on Serious Games 2017 (JCSG 2017)

23-24th November 2017, Valencia, Spain

http://jointconference-on-seriousgames.org/

Fusion of New Technologies to Enhance Serious Games Outcome

Over the last 10 years, the use of serious games in several fields like learning, simulation, training, health, well-being, management, assessment or marketing exploded. We gained a deeper knowledge on their efficiency and effectiveness, in particular taking into consideration the needs of the digital natives’ generation, and the single or combined use of scientific and artistic fields has grown in acceptance. However, there are still several barriers in the large-scale adoption of serious games. How can these fields be combined to achieve the best possible results? How to increase the perceived quality of serious games in front of the latest emerging entertainment games? How to ensure the capacity of serious games as valuable learning and training tools?

During JCSG 2017, experts will answer these questions by presenting and discussing recent developments, focusing on merging different technologies and arts to provide cutting-edge solutions to further improve the application of serious games in multiple fields.

The upcoming JCSG 2017 will focus on the challenges and benefits of combining different new emerging technologies and methods with a special interest in mixed reality interfaces and neuroscience based tools. It offers participants a valuable platform to discuss and learn about latest developments, technologies and possibilities in the development and use of serious games. Participants can expand their knowledge in the field of serious games and experience how a fusion of several new technologies can enhance learning, assessment and clinical outcomes.

JCSG 2017 invites submissions on the following topics:

Theory

  • ·         Game design models and principles
  • ·         Game platforms
  • ·         Security
  • ·         User modelling and adaptive games
  • ·         Game effectiveness and efficiency
  • ·         Stealth assessment
  • ·         Metrics
  • ·         Cross-sensing
  • ·         Neural mechanisms of user experience

Technologies

  • ·         VR/AR
  • ·         Mixed reality
  • ·         Gestural interfaces
  • ·         Psychophysiological based interfaces and metrics
  • ·         Neuroscience based tools
  • ·         Neurogaming
  • ·         AI techniques
  • ·         Adaptive user interfaces
  • ·         Robotic inspired interfaces

Applications

  • ·         Marketing
  • ·         Health
  • ·         Well-Being
  • ·         Management
  • ·         Leadership
  • ·         Innovation
  • ·         Cultural heritage
  • ·         Simulation
  • ·         Training

Submission and Publication

Submission categories:

  • ·         Full papers: 8 – 12 pages
  • ·         Short papers and demo papers: 4-6 pages
  • ·         Poster presentations: 2-3 pages
  • ·         Workshop proposals: 1-2 pages (title, abstract, organizer, length: 2hours or half day)

Format and Template:

Accepted papers will be published in the Springer Lecture Notes in Computer Science (LNCS).

Springer LNCS http://www.springer.com/computer/lncs?SGWID=0-164-6-793341-0

Important Dates:

  • ·         April 1st, 2017 Paper submission deadline (for all categories)
  • ·         May 15th, 2017 Notification of acceptance
  • ·         May 31st, 2017 Early registration deadline
  • ·         June 10th, 2017 Camera ready version

See more:  http://www.jcsg2017.org/ 

Become a DiGRA Member

Join the premier international association for professionals, academics, developers and other individuals interested in the evolving fields of digital gaming and game studies.