CFP: MindTrek 2017 “Games & Gamification” Track (20-21 September, 2017, Tampere, Finland)

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Academic MindTrek has an inclusive approach in the Games track focusing on novel, innovative and even unorthodox games research from theoretical works, empirical case studies to constructive projects. The Games track themes include, but are not limited to, the following subject areas:

•              Design (interaction, mechanics, interfaces…)
•              Evaluation (game experience, playability, usability…)
•              Development (production, tools, engines, AI, audiovisual…)
•              Business (digital distribution, crowdfunding, revenue models, virtual goods…)
•              Platforms (online, social, mobile, desktop…)
•              Technology (virtual, augmented, mixed, and altered reality…)
•              Serious games (education, health, persuasive, simulations…)
•              Gamification (motivation, effects, case studies…)
•              eSports (culture, streaming, fandom…)
•              Hybrid games (digital-physical, board games, toys…)
•              Online gambling using North Carolina sports betting companies (lottery, casino, betting…)
•              Players (demographics, inclusivity, accessibility…)
•              Indie (innovation, modding, transgressive…)

Key Dates:

May 21st: Deadline for full papers, posters, demonstrations and workshops submissions.
July 14th, 2017: Notification of acceptance/rejection.
August 14th, 2017: Copyright forms submission.
August 21st  2017: Conference registration & camera-ready papers submission.

Academic Mindtrek 2017

Call for Papers, Posters, Demonstrations and Workshops

20th to 21st September, 2017

Tampere, Finland


Full papers, posters, demonstrations and workshops due on:


In cooperation with ACM, ACM SIGMM, and ACM SIGCHI.

Contributions will be published in the ACM digital library.

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