The Usage of Simulations, Educational Games and Gamification in Education minitrack solicits studies that examine the usage of serious games, simulations, or gamification in education.
IS in Education, IS Curriculum, Education and Teaching Cases (SIGED)
http://amcis2016.aisnet.org/index.php/sessions/track-list#SIGEDanchor
22nd Americas Conference on Information Systems, August 11 – 13, 2016, San Diego
http://amcis2016.aisnet.org
Although the focus is on studies on information systems education, studies from other fields are also welcome especially if the results can be used across different educational settings. This track invites both research papers and teaching cases related to the theme. This mini-track accepts a wide range of research methods and methodologies. Topics of interest include, but are not limited to:
- Research, case studies, empirical studies of serious games, simulations and gamification in classroom settings
- Gamification in online courses and MOOCS
- Designing serious games
- Game mechanics for serious games
- Adoption and diffusion of serious games and simulations in the classroom
- Teacher attitude towards the usage of games in classroom settings
- Effectiveness and efficiency of serious games and simulation
- Student interaction with serious games and simulations
- Assessment in serious games
- Usage of the games and simulations as proxy for assessment
- Game analytics
- Ethical considerations
- Implementation issues
- Interactive digital storytelling based games
- Game integration in the educational curriculum
- Quality assurance
Important Dates:
January 4, 2016: Manuscript submissions for AMCIS 2016 begin
March 2, 2016: AMCIS manuscript submissions closes for authors at 10:00am PST (includes Completed Research, Emergent Research Forum (ERF), Professional Development Symposia (PDS), and Panel submissions)
Instructions for authors:
http://amcis2016.aisnet.org/index.php/programs/paper-sessions