NetGames 2013 CFP
The 12th Annual Workshop on Network and Systems Support for Games
December 9-10, 2013, Denver, Colorado, USA
http://netgames2013.cs.du.edu/
Important Dates: ================ Full/short paper deadline: July 30, 2013 Demo submission deadline: August 30, 2013 Notification of decisions: September 10, 2013 Registration of final papers: September 24, 2013 Workshop dates: December 9--10, 2013 Special Issue deadline: February 1, 2014 OVERVIEW: ========= The 12th Annual Workshop on Network and Systems Support for Games (NetGames 2013) will be held in Denver, CO, USA on December 9th-10th, 2013. NetGames brings together researchers and practitioners from academia and industry across the globe to present their latest research on the challenges of today's networked games, and to further understand the requirements and explore the possibilities of future generations of networked games. NetGames will also have an industry keynote and panel discussions with participants from both academia and industry. Submissions are solicited on all aspects of networked games, including (but not limited to): * Scalability, cloud support, client-server, P2P, and mobile architectures * Efficient message distribution and network protocol design * Latency issues and lag compensation techniques * Network traffic and game modeling and measurements * System benchmarking, performance evaluation, and provisioning * Operating system enhancements, service platforms, and middleware * Massively Multiplayer Online Gaming (MMOG) * Multiplayer usability and user behavior studies * Personal communications and conferencing in games * Mobile games, resource-constrained systems, and context-based adaptation * Networks of sensors and actuators, networked haptics * Quality of service, quality of experience, and content adaptation * Dynamic and user-generated content authoring and management * Content creation: non-linear storytelling, object capturing, algorithmic creation * Security, authentication, accounting and digital rights management * Cheat detection and prevention * Social networking in multiplayer games NetGames 2013 welcomes full papers to be presented in the single-track program, extended abstracts reporting work-in-progress to be presented with a poster during the poster and demo session, and demos showing original research prototypes. Reviews will be single-blind; authors must include their names and affiliations on the first page. Papers should not be under review at another venue nor previously published elsewhere. Submission of a paper for review will be considered your agreement that at least one author will register and attend the workshop if your paper is accepted. All accepted papers will be archived in both the ACM Digital Library and IEEE Xplore. Formats: All papers must be submitted according to the IEEE Conference Proceedings format with the following lengths: Full papers: 6 pages Extended abstracts (short papers): 2 pages Demo: 3 pages For more details, please visit: http://netgames2013.cs.du.edu or contact the workshop Chair, Chris GauthierDickey ( chrisg@cs.du.edu ).