Perceiving Video Games
Young Academics Workshop – Pre-conference event at the Clash of Realities 2017
Monday, November 6, 2017
Location: Cologne Game Lab (Cologne, Germany), www.colognegamelab.de
Organized by the Cologne Game Lab, TH Köln – University of Applied Sciences (Germany) in cooperation with IT University of Copenhagen (Denmark)
Workshop committee: Federico Alvarez (CGL), Curtis Maughan (CGL), Michael S. Debus (ITU)
http://clashofrealities.com/
Call for Papers
Whenever we interact with video games we engage in different modes of perception. Video games are complex artifacts that bombard players with myriad stimuli, prompting them to act in particular ways. These stimuli are not only absorbed through the senses, but they are also processed and interpreted for meaning.
How do human cognitive and emotional capacities relate to video games? How does changing our behavior within a game affect the perception we have of it? How do different themes and topics influence our perception of particular game mechanics (and vice versa)? How do technological advancements (VR, AR) change our perception of familiar games or genres? This workshop will bring the human component of gaming to the foreground of the discussion, from low-level processes of perception to high-level rational thinking and meaning making.
Aiming to favor an interdisciplinary exchange, we encourage submissions from all corners of the game studies field — such as cognitive science, social science, philosophy, media studies, literature, and art history — with diverse approaches to the object of study, from the strictly empirical to the purely conceptual. Submissions should focus on perception, cognition, and the ways in which players experience and make meaning of games.
The call is aimed at young academics, i.e. those who have recently entered the academic world: PhD students, Postdocs, and Master and Bachelor students working on their thesis.
Participants will hold 15-minute presentations followed by 15 minutes of discussion. They will also be offered the possibility to prepare a poster about their research that will be displayed in a public space during the main conference days.
Applicants should submit abstracts (no longer than 250 words) along with a bibliography/ludography to youngacademics@
All submissions will be assessed by a peer-review committee.
Important dates
July 28 — Submission deadline for abstracts
August 18 — Notification of acceptance
November 6 — Perceiving Video Games Workshop
November 7 and 8 — Clash of Realities Conference, poster presentation
Should you have any questions, don’t hesitate to contact us at youngacademics@
For more information on the Clash of Realities Conference visit http://clashofrealities.com/