, ,

CFP: Playable Cities – Deadline Extension!

2nd International Workshop

PLAYABLE CITIES: THE CITY AS A DIGITAL PLAYGROUND

http://www.intetain.org/2017/show/playable-cities

This workshop will be held as part of the INTETAIN 2017 conference, June 20–22, 2017, Funchal, Madeira, Portugal: http://www.intetain.org/2017/show/home

PLAYABLE CITIES

What is a playable city? “A Playable City is a city where people, hospitality and openness are key, enabling its residents and visitors to reconfigure and rewrite its services, places and stories.” This notion of ‘making cities playable’ was introduced some years ago in Bristol (UK). Originally it was meant to distinguish smart cities from playable cities, where smartness is identified with intelligent and efficient city management. This is contrasted with playfulness that can become part of an urban environment through the use of new and advanced information and communication technology. A playable city requires the smart technology that is integrated in a smart city environment. Sensors, actuators, displays, smart tangible objects, and wearables, can be used to improve the efficiency of city management (traffic, public transport, security, public events, et cetera), but they can also introduce playful elements. Playability requires smart technology. A city without smart technology embedded in its urban environment cannot offer its citizens playful interactions with streets, buildings, street furniture, traffic, public art and entertainment, large public displays and public events.

CONTRIBUTIONS

This workshop is meant to explore the use of sensors and actuators for entertaining interactions and activities in urban environments. We want to focus on adding playfulness to daily life activities in urban environments. We invite short contributions (4 pages maximum, reference list not included) that address:

•    Embedding playfulness in outdoor daily life activities

•    Digital art and entertainment in urban environments

•    Playful interactions with large digital displays

•    Playfulness and smart city infrastructure

•    Community building, makers’ culture, and playfulness

•    Robust sensor and actuator technology for urban environments

ORGANIZERS

Anton Nijholt (Imagineering Institute, Malaysia & University of Twente, The Netherlands)

Jussi Holopainen (RMIT University, Melbourne, Australia)

PROGRAM COMMITTEE

Viktor Bedo (Tacit Dimension, Berlin)

Yoram Chisik (Madeira Interactive Technologies Institute (M-ITI))

Jaz Choi (Urban Informatics Research Lab, Queensland University of Technology)

Eddie Duggan (University of Suffolk, UK)

Chamari Edirisinghe (Imagineering Institute, Malaysia)

Rilla Khaled (Concordia University, Montreal, Canada)

Ben Schouten (Technische Universiteit Eindhoven, Netherlands)

Stefania Sini (Imagineering Institute, Malaysia)

Steffen P. Walz (Curtin University, Perth, Australia)

Annika Wolff (The Open University, The Open University, Walton Hall, UK)

IMPORTANT DATES

New Paper Submission Deadline: 10 April 2017 (was April 1)

New Notification Date: 1 May 2017 (was April 20)

Camera-ready Deadline: 22 May 2017

Start of Conference: 20 June 2017

End of Conference: 22 June 2017

PUBLICATION

All accepted papers will be published in the official INTETAIN proceedings (LNICST, Springer). The papers will undergo a regular reviewing process by members of the workshop’s program/reviewing committee.

FORMAT AND SUBMISSIONS

Papers should be formatted according to Springer LNICTS Author’s Kit. See All submissons must be in English and should be formatted according to the Springer LNICST format. Microsoft Word and LaTex templates as well as complete formatting instructions can be found at: http://www.springer.com/series/8197. Papers should be sent for review by the program committee to Anton Nijholt, anton@imagineeringinstitute.org

Become a DiGRA Member

Join the premier international association for professionals, academics, developers and other individuals interested in the evolving fields of digital gaming and game studies.