For their second annual symposium, PLAY/PAUSE is looking for 20-minute papers that interrogate the continuum between immersion and dissonance within videogames and virtual reality. We therefore welcome papers from any disciplinary background that relate to (but are not limited to) the following topics:
- New immersive media (Virtual Reality and Augmented Reality)
- Embodiment and virtual environments
- Glitches and breaking immersion
- Flow and gaming expertise
- Identification and social gaming
- Constructed authenticity
- Queerness and the player body
- Detail, labour and the ‘crunch’
- Boredom and negative affects
Abstracts of no more than 250 words, along with a bibliography and short bio, should be sent to playpauseuob@gmail.com by F