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CfP: Replaying Japan 2016, Leipzig Germany

This conference is organized as a collaboration between the Japanese Studies Department and the Japan Games Research Initiative at Leipzig University, the Ritsumeikan Center for Game Studies and the University of Alberta. The conference is the fifth collaboratively organized event focusing broadly on Japanese game culture, education and industry. It aims to bring together a large range of researchers and creators from a broad range of different country to present and exchange their work.
Please visit the website of the conference for more information.

Replaying Japan 2016: 4th International Japan Game Studies Conference “From Pac-Man to the present: Japanese Games between the local and global”

The 4th International Conference on Japan Game Studies will be held at Leipzig University, Leipzig, Germany, from August 15 to 17 2016.

Proposals in Japanese are most welcome! <日本語での発表要旨も受け付けます。>

 

Japanese video games have had great influence on gaming cultures around the world. During this conference, we will continue our efforts to look at the origins of Japanese gaming culture, placing a special focus on the birth and life of Pac-Man, and think about its interaction with global gaming culture and the role of localization.

We especially invite researchers and students to submit papers and poster/demonstration proposals that are related to Pac-Man or issues of localization.

We also invite a broad range of posters/demonstrations and papers dealing with game culture, education and games and the Japanese game industry from the perspectives of humanities, social sciences, business or education. We encourage poster/demonstration proposals of games or interactive projects. The range of possible topics includes (but is not limited to):

  • Pac-Man and its legacy
  • Localization of games
  • Cross cultural study of games and toys
  • East Asian Game Culture and Market
  • Assessment of educational aspects of games
  • Preservation of games and game culture
  • Understanding player culture
  • Close readings of specific games
  • Comparative study of specific titles
  • Game theory
  • Game design
  • Game industry (in Japan and transnationally)
  • Marketing and financing the games industry
  • Games and transmedia phenomena
  • Games of chance

 

Please send anonymized abstracts of no more than 500 words in English or Japanese via email to <replayingjapan@gmail.com> before January 20, 2016.
Figures, tables and references, which do not count towards the 500 words, may be included on a second page. The following information should be in the accompanying email message:

Type of submission (poster/demonstration or paper): Title of submission:
Name of author(s):
Affiliation(s):
Address(es): Email address(es):

Notification of acceptance will be sent out by February 28, 2016.

While the language of this conference will be English, Abstracts, Posters and PowerPoint slides will be translated into both languages and communication assistance will be available for those who can’t present in English.

We are working towards securing travel grants for graduate students and hope to provide more information in due time.

The conference will be held just before GAMESCOM, possibly the world’s largest interactive entertainment trade fair held in Cologne, Germany, from August 17 to 21 – Consider adding a day after the conference to visit the fair. We hope to provide information on visiting the fair from Leipzig soon.

For more information write to <replayingjapan@gmail.com>.

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