CfP: Second Workshop on Player Modelling (PM 2016)

The Second Workshop on Player Modelling to be held this year with the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 2016 (http://www.aiide.org/) will be held on October 8 or 9 (workshop day TBA) at Embassy Suites by Hilton San Francisco Airport, Burlingame, California.

The official call for papers is included below and more information about the workshop can be found here:

Player Modelling has always been a core research topic within the game Computational and Artificial Intelligence (CI/AI) research field. The primary focus of this workshop is on the use of CI/AI for understanding players, their actions, decisions, plans, intentions, and their cognitive, behavioural as well as affective manifestations. CI/AI can also be used for capturing, modelling and optimising the player’s experience during gameplay. The ultimate direct and indirect use of player models is to assess and enhance player experience. On this basis, this workshop attempts to encourage a dialog among researchers in the AI, human-computer interaction, game design, cognitive modelling, affective computing and psychology disciplines who investigate dissimilar methodologies for improving user (player) experiences.

Submissions as either full papers describing novel research (6 pages) or short papers describing work in progress (4 pages) are welcome. Research areas relevant to player modelling include, but are not limited to, the following:

  • Offline or online player modelling.
  • Empirical models of player experience.
  • Psychological and cognitive models of player experience.
  • Quantitative and qualitative assessment of player experience.
  • Capturing and recognising player experience and affect.
  • Use of player experience models to enhance player experience.
  • Game-specific and generalised models of player experience.
  • Theoretical understanding and implications of player modelling.
  • Discussion of different modalities of player modelling.
  • Datasets for player modelling.
  • Methodologies for measuring and evaluating player experience.
  • Content adaptation and personalisation based on player models.

Important Dates

Deadline for paper submissions: 20 July 2016
Notification for accepted papers: 27 July 2016
Deadline for camera-ready papers: 31 July 2016
Workshop date: to be announcedcall for papers

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