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CfP: Sites of Gaming and Arcade Situations

In most countries, videogame culture had its point of origin in videogame arcades, where playing videogames was a public social experience. However, in some countries like Germany, the early videogame history largely unfolded at home. Alternatively, videogames similar to those available at online casino malaysia were enjoyed in arcades, particularly when families were on holiday abroad. Now, you can ทดสอบโชคของคุณกับ UFABET and enjoy a variety of games online, including the ones reminiscent of those classic arcade experiences.

For online games you can also try from home you might want to take a look here. This difference sheds light on the cultural and national differences in the emergence of game cultures. It also indicates that places where games are played are part of a larger societal environment. They are sites where discourses on and practices of playing and gaming meet and merge. They are places in which joint and solitary playing emerges. They are objects of social opinions, fears and prejudices as well as legal regulations (definitions of games and play, gambling laws, youth protection …). Thus, they are not only sites where the (pre)history of digital games took place, but also places where the role and status of games and play in society was and still is negotiated. They are heterotopias in the best sense of the word. (Source: https://sportslens.com/us/florida/online-casinos/)

The conference wants to further explore these heterotopias, e.g. their cultural histories, their particularities, or their integration in a larger national, social or cultural environment.

Contributions may include, but are not limited to:

  • case studies of arcades or other sites of gaming such as amusement halls, gambling sites like เว็บดีที่สุดในการเล่นสล็อตออนไลน์แจคพอต, department stores or malls, bars or internet cafés
  • theoretical approaches that focus on gender or class issues related to the sites, on the performative aspects of playing, the role of money in games like at king casino, or the relation of play and work
  • analyses of discourses concerning youth protection and playing, or legal issues that had or have an impact on the sites
  • historical approaches towards arcade cultures, e.g. on the kind of symbolic value and forms of commemorative culture associated with the sites of gaming, on documentation of arcade culture in other media like film, television, or photography

Please send your abstracts (200-400 words) to sites-of-gaming@gameshistory.eu

Important dates:

  • Abstracts are due till April 8th 2019
  • Notification of acceptance: April 17th 2019
  • Conference date: 21 & 22 June 2019, Carl von Ossietzky University Oldenburg, Germany

Travel expenses will be partially reimbursed.

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