The purpose of this special issue is to investigate the use of video games by the elderly, and the representation of elderly adults in video games.
The population of senior citizens is growing: In 2010, there were 40.3
million people aged 65 and above, comprising 13% of the overall
population. (This total is 12 times the number it was in 1900, when
this group constituted only 4.1% of the population.) By 2050,
projections indicate the population over 65 will comprise 20.9% of the
population. The findings are based on data from the 2010 Census, as
well as the Current Population Survey, the American Community Survey
and National Health Interview Survey.
Games to Assist the Elderly
As the elderly begin to experience declines in their physical and
sensory capabilities, they will demand—and respond to—products and
services that help them maintain their active lifestyles and
activities: flexible scheduling, continuing education, travel,
intellectual and stimulating experiences, and opportunities for
companionship.
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