Date and time: 6 August, 09.00-15.50
To apply, please send your bio with requested information to Dale Leorke (dale.leorke@tuni.fi) by 4th June 2019. Below, please find a more detailed outline of the workshop:
Location-based games have been the subject of academic scholarship since the early 2000s. In the years since, they have attracted interest from researchers from a wide array of disciplines – game studies, media studies, computer science, education, urban studies, psychology, and other health-related disciplines. Given these recent shifts and ongoing developments in location-based game development and players’ experiences with them, there is a growing need to bring together researchers on location-based games to evaluate current and possible future trends in research. This workshop aims to accomplish this by gathering both leading and emerging researchers on location-based games to discuss methods, approaches, and theoretical frameworks for studying them as they continue to evolve.
Each participant will each briefly outline their research interests before working in small groups to discuss four core themes:
Games: focusing on the technology and gameplay design of location-based games
Play: focusing on studying location-based game players and player experiences
Making: focusing on the production process and funding models for location-based games (commercial and public)
Cultures: focusing on location-based games’ impact across local and global cultures, comparing and contrasting different national and cultural contexts
The workshop findings and discussion will be entered into a website and publicly distributed after the workshop’s conclusion to spur further discussion around research on location-based games and to help forge potential future research partnerships. They expect the workshop and post-workshop discussions will lead to cross-institutional and international co-authored publications, knowledge exchange, and research collaboration. They also intend to pursue the possibility for a journal special issue on location-based gaming research (e.g. ToDiGRA). Lastly, there will also be a Discord hub to connect interested researchers and practitioners in the field.