CfP: User Experience of Artificial Intelligence in Games @ FDG

Call for Papers to the 2019 Workshop on User Experience of Artificial Intelligence in Games @ FDG

How do players experience Artificial Intelligence (AI) in games? How do they feel about the AI, and how is what the AI does communicated to the player? Is there interaction with the AI, and if so, who takes the lead? Is this a social experience, a believable one? Is the AI creative, or at least perceived as such? And finally, is the AI making the game experience better?
AIs fill many roles in games, from companions to antagonists, from storytellers to architects and game testers. With all the recent focus and technical advances in AI this is likely to increase, and the recent popularity of artificial intelligence is moving AIs to the foreground of games. This raises many questions — and in this workshop, we want to look at those surrounding the player’s user experience with artificial intelligence in its many forms.
The 2019 Workshop on User Experience and Artificial Intelligence encompasses the intersection between UX and AI as it manifests in games. We wish to act as a point of interaction between researchers specialized within these fields, in the hope that this will help facilitate research that allows for the creation of more interesting and robust AI-based game experiences.
This workshop aims to build a community centered on this by putting forward demonstrations of work in the integration of these two areas, as well as models and theories that can be used to create understanding where the areas intersect. We especially welcome demonstrations of work in progress or work showcasing new ideas. We are interested in realized prototypes, demons and applications — especially designed created to explore hypotheses. We are also open to philosophical and humanities-based approaches and provocative ideas.
The workshop is co-located and organized with the 2019 Foundations of Digital Games (FDG) conference in San Luis Obispo, California, USA. The exact workshop date is TBD, but will take place sometime during the conference (August 26-30, 2019).
Topics include, but are not limited to:

  • the believability and presentation of non-player characters
  • the UX created by procedurally generated content
  • the narratives woven by director AIs
  • trade-offs between autonomy and control over storylines, dialogue, and similar
  • perception and acceptance of game design assistance tools
  • the presentation of AI in game design
  • the perception of AI in games
  • user-centric examinations of the various technologies that are used to construct these in-game functions
  • of particular interest are studies on how we create interesting game experiences using AI, and how these are interpreted by players
Submission guidelines
We will accept submissions for the following:

  • Papers
  • Demos
  • Interesting artifacts
The workshop will accept submissions in the form of papers and demos/artifacts. Submissions will be subject to double-blind peer review. Each submission will receive feedback from at least two reviewers, as well as a meta-review. Authors of accepted submissions will be invited to give an oral presentation of their submission. We are especially interested in seeing work in progress or discussions of open issues within the field.
Submissions must use the ACM template. Papers must be 5-8 pages long, excluding references. Demo/artifact submissions can be up to 2 pages long and must containing a link where the demo/artifact can be downloaded.
Accepted papers will be published in the ACM Digital Library along with the conference proceedings of FDG 2019.
Submission instructions
All submissions should be in the PDF format, use the ACM Master Template, and be submitted through EasyChair.
March 31 2019 Submission deadline
April 26 2019 Author notification
May 31 2019 Camera Ready deadline

Please use organizers[at]uxofai.org.
More info at http://uxofai.org

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