CfP: Workshops & Tutorials at GAMEON’2012

The 13th annual Simulation and AI in Computer Games Conference
Computer Science School, University of Malaga
Malaga – Spain , November 14-16, 2012

(Under construction)

Tutorials can be proposed in the following
three categories:
* T1- Introductory Tutorials
* T2- State of the Art Tutorials
* T3- Software and Modelware Tutorials

Tutorial proposals should be emailed to Philippe.Geril@eurosis.org, by indicating the type of tutorial you would like to suggest. (T1, T2 or T3) before April 15, 2012. A confirmation email will be sent to verify that the proposal was received.

Further details after the jump

Examples of topic areas for tutorial proposals should mirror the topics in the list of conference themes and workshops.

Proposals must be submitted electronically via e-mail, as plain text or in PDF. The tutorial submission should be contained within five pages. Various parts of the proposal for accepted tutorials may be edited for incorporation in the Advance Program.

Financial Terms

An accepted conference tutor receives a free conference registration plus a free publication of his tutorial paper. Tutorial presenters will receive also an honorarium depending on the number of attendees registering specifically for the tutorial outside the conference registrants. The precise amount of the honorarium will be determined immediately after the early registration deadline.

Tutorials that have less than 8 early registrants will face the risk of cancellation.

Tutorial Selection Committee

The proposals received will be reviewed by the Selection Committee to ensure a high quality and appropriate mix for the conference. The goal of the Selection Committee is to provide a diverse set of tutorials that attract a large interest among the broad segments within the diverse simulation community.

The conference organization is open to suggestions on possible workshops featuring software packages, new hardware or methods used in simulation and modelling.

Workshop organizers are mentioned as thus in the conference proceedings as well as in the preliminary and final programmes. The workshop is also clearly marked in the aforementioned.

If you want to propose a workshop please contact;philippe.geril@eurosis.org before APRIL 15, 2012.
Topics of the conference

Here is a quick overview of the topics of the event so far, so you can tailor your tutorial/workshop proposal accordingly:

[] Games Development Methodology
[] Game Theory/Multi-Agent Systems
[] Artificial Intelligence
[] Learning and Adaptation
[] Intelligent/Knowledgeable Agents
[] Collaboration & Multi-agent Systems
[] Opponent Modelling
[] Physics and Simulation/Graphical Simulation
[] 3D Scalability
[] Facial, Avatar, NPC, 3D in Game Animation
[] AI and Simulation Tools for games design
[] Game Design
[] Rendering Techniques
[] Voice Interaction
[] Artistic input to game and character design
[] Storytelling and Natural Language Processing
[] Online Gaming – Security Issues in Online Gaming
[] MMOG’s
[] Serious gaming
[] Wargaming, Aerospace Simulations, Board Games etc….
[] Games for training
[] Games Applications in education, Government, health, Corporate…
[] Games Consoles
[] Games Console Design
[] Mobile Gaming
[] Perceptual User Interfaces for Games
[] Poster Session
[] Student Session
[] Tutorials
[] Exhibition

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