,

CHI PLAY 2017: Second Call for Participation

CHI PLAY 2017 | 2nd CALL FOR PARTICIPATION

4th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play

Submission deadlines

March 3, 2017: Workshop proposals

April 14, 2017: Full papers

May 26, 2017:  Course proposals

June 30, 2017: Spotlight papers, Game competition, Works-in-progress, Panels

July 14, 2017:  Doctoral consortium

Game exhibition: To be announced shortly

Amsterdam, The Netherlands

October 15 – 18, 2017

CHIPLAY.org | #chiplay17

CHI PLAY is the international and interdisciplinary conference, sponsored by ACM SIGCHI, for researchers and professionals across all areas of play, games, and human-computer interaction (HCI). We call this area ’player-computer interaction’. The goal of the CHI PLAY conference is to highlight and foster discussion on high quality research in games and HCI, as foundations for the future of digital play. To this end, the conference blends academic research papers, interactive demos, and industry case studies.

*** IMPORTANT DATES ***

March 3, 2017: Workshop proposals

April 14, 2017: Full papers

May 26, 2017:   Course proposals

June 30, 2017:   Spotlight papers, Game competition, Works-in-progress, Panels

July 14, 2017: Doctoral consortium

Game exhibition: To be announced shortly

*** SUBMISSIONS ***

As a SIGCHI-sponsored conference, CHI PLAY welcomes contributions that further an understanding of the player experience, as well as contributions on novel designs or implementations of player-computer interactions, including but not limited to the following:

– Playful interactions and new game mechanics

– Studies of applied games and player experiences

– Games & Play for health

– Games & Play for learning

– Tangible play

– Persuasive games

– Games for change

– Neurogames

– Gamification

– Accessible and inclusive game design

– Advances in game user research and game evaluation methods

– Psychology of players and game design

– Virtual and augmented reality  in games

– Novel game controls or display technologies for games

– Tools for game creation

– Innovations in game design and development practices

– Game analytics and novel visualizations of player experiences

– Developer experiences and studies of developers

– Industry case studies

Although CHI PLAY welcomes contributions on the effects of various technologies, software, or algorithms on player experience, technical contributions without clear indications of the impact on players or developers are not within the scope of CHI PLAY.

*** FULL PAPERS ***

4 to 10 pages in ACM SIGCHI Proceedings format, references excluded

Full papers are archived in the proceedings in the ACM Digital Library and presented as a talk at the conference

Important dates

April 14, 2017: Submission of manuscripts

June 26, 2017: Notification of acceptance

July 31, 2017: Final camera-ready papers due

Authors are invited to submit high-quality original work to advance the field of player-computer research.

CHI PLAY 2017 will not make a distinction between notes and papers, but encourages authors to use the number of pages necessary, with a lower limit of 4 pages and an upper limit of 10 pages. References are excluded from the page limit, and there is no limit on the number of pages necessary for the references.

Obviously, paper length must match the size of the contribution. All papers, regardless of length, will undergo the same review process, and the same general review criteria.  All papers will be published in the ACM Digital Library.

Papers must be in the two-column ACM SIGCHI format and in the English language.

Papers will be subject to blind peer reviewing and all identifying information about authors needs to be removed from the submitted manuscripts. Citations to own work must not be anonymous, but should be described in a way that does not reveal the authors of the submitted paper as the author of the cited work.

Papers failing to meet these criteria (paper length, acceptable language, anonymized) will be desk rejected.

Submissions must be made using the Precision Conference System (PCS). We strongly encourage authors to submit a video to support and accompany their submission when applicable. Papers may refer to these videos. All accepted papers will be presented orally at the conference, by one of the authors of the paper. Authors may also be invited to present a demo at the conference, as part of the Play Exhibition.

Papers that are not accepted as a full paper, but are flagged by reviewers as suitable candidates for the Spotlight paper session, may be invited and fast tracked.

** SPOTLIGHT PAPERS **

Up to 10 pages, in SIGCHI Extended Abstract format, references excluded

Spotlight papers are archived in the companion proceedings in the ACM Digital Library and presented as a short talk and discussion session at the conference

Important dates

June 30, 2017:    Submission Spotlight papers

August 7, 2017:   Notification of acceptance

August 14, 2017: Final camera-ready papers due

The “Spotlight” track is a new and exciting track that invites significant and groundbreaking work on player experiences and novel design or implementations that do not fit within the full papers track. Examples are industry case studies, designs, state-of-the-art implementations, alternative game mechanics, art installations, etc.  While these papers may present groundbreaking work that deserves being communicated to a wider audience, they may not adhere to the academic format that is necessary for inclusion in the full papers track. We particularly call for boundary pushing, controversial work or case studies where implementations may even have failed.

Authors of accepted spotlight papers are invited to a session of 8–10 short talks, followed by a break-out interactive session enabling the audience to individually discuss with individual authors. The authors can also present a demo or poster during the breakout session.

Authors are strongly encouraged to submit videos to support and accompany their submission when applicable. Papers may refer to these videos.  Spotlight papers will be juried by a panel of experts. Submissions must NOT be anonymized before submission.  Papers will be archived and published through the ACM digital library.

WORKS-IN-PROGRESS

Up to 6 pages in SIGCHI Extended Abstract format, excluding references

Works-in-progress are archived in the companion proceedings in the ACM Digital Library and presented as a poster at the conference

Important dates

June 30, 2017:    Submission Work in Progress papers

August 7, 2017:   Notification of acceptance

August 14, 2017: Final camera-ready papers due

Work-in-Progress contributions provide a unique opportunity for late-breaking results to be presented in a poster format. Accepted submissions will be presented as a poster at the conference. Posters papers will be peer-reviewed and archived in the companion proceedings, which is published in the ACM Digital Library. We encourage authors to submit a video figure to support their submission, and the committee will choose the best videos to be part of a plenary session at the conference.

WORKSHOPS

Workshop proposals, but not participants’ submissions, are archived in the companion proceedings in the ACM Digital Library. Approved workshops will take place at the conference, with attendees (and, possibly, specific submissions to the workshop – e.g. position papers) solicited and selected by the organizers themselves.

Important dates

March 3, 2017:    Workshop proposals submission (by prospective workshop organizers)

March 24, 2017:  Workshop proposals notification (to prospective workshop organizers)

May 1, 2017: Camera-ready workshop proposals due (from accepted workshop organizers)

August 21, 2017: Application deadline for prospective workshop attendees

Workshops provide an informal setting for presenting, discussing and demonstrating new developments on a specific theme or domain of the above-mentioned CHI PLAY core areas, focusing on novel perspectives and ideas.

Workshops are open to all conference participants, regardless of whether they are authors or not. The workshop format is up to the organisers, and may consist of discussions, paper presentations, brainstorms, work sessions, etc.

Workshops provide great opportunities for community-building at CHI PLAY. In prior conferences, some workshops have resulted e.g. in special journal issues, books, and research projects. Others created communities and evolved into their own conferences. We especially welcome workshop proposals that bridge the gap between practitioner and researcher knowledge.

Concise workshop proposals (max. 3 pages in SIGCHI Extended Abstract format) should include: an extended abstract, the objectives and expected outcome of the workshop, the planned activities, the background of the organizer(s), the anticipated number of participants, and the means for soliciting and selecting participants.

COURSE PROPOSALS

4 pages in SIGCHI Extended Abstract format, excluding references

Courses are run at the conference with any participants that choose to register

Important dates

May 26, 2017:    Course proposal submissions (by prospective course organizers)

June 23, 2017:  Course proposal notification (to prospective course organizers)

September 11, 2017:   Course registration deadline

Courses at CHI PLAY should allow participants to learn new hands-on knowledge about player-game interaction, development and evaluation. They are great opportunities for industry pros to teach their knowledge to an interested audience and allow interdisciplinary knowledge development between practitioners and researchers. If you work in game education/research or game development and are eager to teach a workshop at CHI PLAY, we look forward to your submission.

PANELS

4 pages in in SIGCHI Extended Abstract format, excluding references

Panels are presented at the conference

Important dates

June 30, 2017: Submission Panel proposals

July 28 , 2017: Notification of acceptance

CHI PLAY panels seek to bring together leading experts from research and industry to discuss and present the latest developments in player-game interaction. We encourage panel formats with lively interaction between panelists and audience. At the heart of panels is the dialogue between experts in the field, moderators and the audience. At least a part of your panel should include industry representatives. As long as you follow this basic idea, the format of panels is open to your suggestions. Panel proposals should include a short bio of the proposed panelists. Proponents are responsible for making sure that panelists are attending the conference. Panel proposals should not be anonymized.

CHI PLAY STUDENT GAME DESIGN COMPETITION

4 pages describing the game and approach in SIGCHI Extended Abstract formatexcluding references

Student game competition abstracts are archived in the companion proceedings in the ACM Digital Library and presented in the game competition at the conference

Important dates

June 30, 2017:    Submission Game Design Competition papers

July 24 , 2017: Notification of acceptance

July 31, 2017: Final camera-ready abstracts due

The CHI PLAY Student Game Design Competition will provide a unique opportunity for students to showcase their interactive play systems and designs. Students will need to submit a video of their game as well as proof of student status (full-time or part-time, all levels up to Ph.D.). A jury panel will nominate the best submissions for an interactive presentation at the conference, where a panel of experts chooses the winners.

DOCTORAL CONSORTIUM

4 pages in in SIGCHI Extended Abstract format and a three to four-page Appendix, poster presentation at the conference

Important dates

July 14, 2017:  Paper deadline

July 31, 2017: Notification

August 14, 2017: Camera-ready deadline

The one-day CHI PLAY 2017 Doctoral Consortium provides an opportunity for Doctoral students to explore and develop their research interests in games and HCI in an interdisciplinary workshop, under the guidance of a panel of distinguished researchers. We invite students who feel they would benefit from this kind of feedback on their dissertation work to apply for this unique opportunity to share their work with students in a similar situation as well as senior researchers in the field. The strongest candidates will be those who have a clear topic and research approach, and have made some progress, but who are not so far along that they can no longer make changes. In addition to stating how you will gain from participation, both you and your advisor should be clear on what you can contribute to the Doctoral Consortium. Students need to provide a letter of recommendation by their PhD supervisor. Papers will be published in the ACM Digital Library.

PLAY EXHIBITION

In the same vein of other recent initiatives at CHI (e.g. Art.CHI 2016 exhibition), the CHI PLAY community will also explore playful interaction in digital art and games, both from industry and from individual independent designers. To this end, a play exhibition will be organized during the conference. A separate call for submissions, including theme, specifications, and requirements will be issued at a later date.

Become a DiGRA Member

Join the premier international association for professionals, academics, developers and other individuals interested in the evolving fields of digital gaming and game studies.