27th–29th September 2017, University Of Essex
Deadline Extended to 23rd of July – Call For Papers: Special Session on Computational Intelligence and Games
Also, Professor Mark Winands has been confirmed as Keynote speaker; don’t miss out the chance to submit and attend the conference! http://ceec.uk/
Games are an ideal domain to study Computational Intelligence (CI) methods because they provide affordable, competitive, dynamic, reproducible environments suitable for testing new search algorithms, pattern-based evaluation methods, or learning concepts. They are also interesting to observe, fun to play, and very attractive to students. Additionally, there is great potential for CI methods to improve the design and development of both computer games and non-digital games such as board games. This special session aims at gathering not only leading researchers, but also young researchers as well as practitioners in this field who research applications of Computational Intelligence methods to computer games.
Researchers are hereby invited to submit a full paper (5–6 pages) detailing their research, or a short paper (max 4 pages) describing their work-in-progress. All submitted papers will be subject to peer reviewing by at least two reviewers for technical merit, significance and relevance to the topics. Further information is available from the CEEC 2017 website http://www.c
This special session welcomes submissions on (but not limited to) the following topics:
▪ Learning in Games
▪ Neural-based Approaches for Games ▪ CI for Player Affective Modeling ▪ CI-based Digital Design Assistants ▪ CI/AI-based Game Design ▪ Comparative Studies ▪ Non-deterministic Games ▪ Console and Video Games ▪ Procedural Content Generation ▪ Player Satisfaction and Experience in Games ▪ Imperfect Information Games ▪ Game-based Benchmarking ▪ General Game Playing ▪ General Video Game Playing ▪ Augmented Reality Games ▪ Optimizing Gameplay |
▪ Evolutionary Games
▪ Strategy Games ▪ Co-evolution in Games ▪ Fuzzy-based Approaches for Games ▪ Intelligent Interactive Narrative ▪ CI for Non-Player Characters in Games ▪ Player/Opponent Modeling in Games ▪ Multi-agent and Multi-strategy Learning ▪ Applications of Game Theory ▪ Character Development ▪ Evasion (Predator/Pray) Games ▪ Realistic Games for Simulation and Training ▪ Automatic Creation of Modules or Levels ▪ Board Games and Card Games ▪ Serious Games ▪ Games for Mobile Platforms |