Deadline Extension: Participation in Game Development Workshop @CHIPLAY 2017

Exploiting Players? Critical Reflections on Participation in Game Development Workshop @CHI PLAY 2017 in Amsterdam (http://chiplay.acm.org/)

Website: https://exploitingplayers.wordpress.com/


Submission Deadline: August 15, 2017            (extended)
Workshop day:        October 15, 2017

Player involvement in the process of game development has become a de-facto standard in both industry and academia. Participation is intended to empower players, while helping designers create better games. However, participation may also introduces uncertainty regarding players’ and designers’ relative roles, and creates new concerns over the exploitation of players, marginalization of designers, and the quality of game design outcomes.

In this workshop, we invite the games research community to critically reflect on methods used to facilitate player participation, with the goal of establishing dialogue around meaningful and constructive player involvement.


The objective of the workshop is to *bring together researchers and practitioners* who work with end-users in various capacities to critically reflect on and refine research approaches to Participatory Design, User-Centred Design, Games User Research, and Game Analytics.

We invite participation from participants in industry and academia with an interest in the above fields. submissions should focus on participants’ personal, practical experiences with game development and methodologies that involve end-users, and include examples of instances where player involvement led to discouraging or surprising results.

More specifically, submissions should address the following overarching questions:

– What are challenges for player involvement from the perspectives of players?
– What are challenges for player involvement from the perspectives of game developers and researchers?
– What are limitations and opportunities regarding currently available player research methods?

Accepted submissions will be presented at the workshop and shared on the workshop’s website. It is planned to involve all workshop participants in *joint publication of a survey paper* exploring challenges and outlining future opportunities for the involvement of players in game development.

There are two type of submissions and participants can pick either based on their interest:

– Paper: Submitted papers should be no more than four pages in length, and use the SIGCHI Extended Abstracts format, available at:


Authors of accepted papers will also be invited to submit an extended article to a special issue of the International Journal of Gaming and Computer-Mediated Simulations.


– Slide deck: Participants not wishing to submit a paper (and take advantage of journal publication) may submit a slide deck (5 slides).


August 15, 2017:   Submissions deadline
August 19, 2017:   Acceptance notifications
October 15, 2017:  Workshop


Submissions are *due on August 15th* (5 PM PST) and should be submitted via EasyChair:


Kathrin Gerling (University of Lincoln)
Guenter Wallner (University of Applied Arts Vienna)
Pejman Mirza-Babaei (University of Ontario, Institute of Technology)
John Shearer (University of Lincoln)
Conor Linehan (University College Cork)
Kieran Hicks (University of Lincoln and Hitpoint Games)

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