Unfortunate Game Events Seminar -A Seminar on Failures, Tragedies, and other Unpleasant Aspects of Games
May 19th, 2011 at the Danish Design School in Copenhagen.
The Unfortunate Game Events seminar explores the dark side of games: It is clear that games are not simply “fun”, but what does it mean when games are decidedly unpleasant? How and why do we deal with failure in video games? Does the structure of game necessitate straightforward heroics, or can games contain tragic content? Have the introduction of usability methods into game design and the expansion of the game audience led to games becoming too easy? How can these lessons from games be applied to other types of design?
Details after the fold:
The seminar is free, but space is limited, so reserve a seat by emailing seminar@jesperjuul.net.
The seminar is sponsored by DCDR, the Danish Centre for Design Research.
Up-to-date program with speaker bios and directions are available at http://www.jesperjuul.net/ludologist/unfortunate-game-events
Preliminary Program
12:30 Coffee, registration
13:00 Welcome by Jesper Juul
13:15 Miguel Sicart & Douglas Wilson: Aesthetics of Abusive Game Design, From Kaizo Mario to Marina Abramović
14:55 Sara Mosberg Iversen: Failure in a broad challenge perspective
14:25 Jesper Juul: Video Games, the Art of Failure
14:55 Break
15:10 Lisbeth Klastrup: Death in Games and Social Stories
15:40 Jaakko Steenros: Tragedy and Live Action Role-playing Games
16:10 Aki Järvinen: Social Disasters: The Role of Failure in Social Games
16:40-17:00: Final discussion