Game Competition: The First Angry Birds Level Generation Competition

The goal of this competition is to build computer programs that can automatically create fun and challenging game levels for a clone of the physics-puzzle game “Angry Birds”.

Deadline: 19th September

The difficulty of this competition compared to similar competitions is that the generated levels must be stable under gravity, robust in the sense that a single action should not destroy large parts of the generated structure, and most importantly, the levels should be fun to play and challenging, that is, difficult but solvable.

The competition consists of two tracks. In the first track, the “fun track”, generated levels will be evaluated based on their fun and enjoyment factor, which will be done by a panel of judges. In the second track, the “hard track”, the goal is to create levels that are hard, but solvable. This will be evaluated using both AI players and human players and will be measured based on how many players can solve it and how long it takes to solve. For both tracks we will place restrictions on what objects can be used in the generated levels (in order to prevent pre-generation of levels). We will also generate 100 levels for each submitted generator and randomly select a fraction of those for the competition. There will be a penalty if levels are too similar. More details on the two tracks can be found in the detailed competition rules.

The competition will be based on the physics game implementation “Weird Aliens” by Lucas Ferreira using Unity3D as well as a baseline level generator by Matthew Stephenson. Instructions on how to install and use the provided software can be found here. Questions regarding the respective parts should be emailed to Lucas or Matthew. You can also use our discussion forum where we have a dedicated forum for the
level generation competition.

For more information see:

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