Job: Full Time Position in Game Art/Design at Twin Cities Area University

We’re looking to replace a last-minute vacancy to teach full time at UW-Stout in Menomonie, WI (~60 minutes from the Twin Cities).  This would be for the fall semester, with potential for full-time employment in the spring as well.  The position comes with full benefits and a free university laptop (w/ necessary software) for the duration of the contract.  The pay would be roughly $6,500 per course.  If living in the cities, there is an active carpool system in place in which employees can participate.
The hired instructor would be joining UW-Stout’s School of Art and Design, which has almost 1,000 majors and 65 faculty members.  Info on the Game Design Program can be found here: and info on the School can be found here:
The three classes are capstone game design courses (ie: upper-level). The courses all occur on a Monday, Wednesday, and Friday schedule (ie: employee would be on campus for just three days a week from 8am-4:30pm).  The courses are team-taught, which means that the hired instructor will teach the artistic elements of the course along with a faculty member from the computer science department (who will cover the programming elements).
The courses the instructor will teach are: one section of 2D Game Design (utilizes Photoshop and HTML5) and two sections of 3D Game Design (utilizes Maya and Unity).  No programming knowledge is necessary for this position.
– Knowledge of 2D digital art software and 3D digital art software.
– Either an MFA *or* a Bachelor’s degree with professional experience
To apply, submit a letter of interest, CV, references, and portfolio to the UW-Stout adjunct pool (apply to Department of Design category), here:
We will begin reviewing applications immediately, and the position will remain open until filled.  Contract will begin on Monday, August 25th, 2014.
For more info, please contact Dave Beck, Chair of the Department of Design ( or phone 715-232-2254).

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