Joint Conference on Serious Games 2017 (JCSG17) – Valencia – Spain

JCSG 2017 brings together the 8th Serious Games Development & Applications (SGDA 2017) and 7th GameDays 2017 conferences.

Over the last 10 years, the use of serious games in several fields like learning, simulation, training, health, well-being, management, assessment or marketing exploded. We gained a deeper knowledge on their efficiency and effectiveness, in particular taking into consideration the needs of the digital natives’ generation, and the single or combined use of scientific and artistic fields has grown in acceptance. However, there are still several barriers in the large-scale adoption of serious games. How can these fields be combined to achieve the best possible results? How to increase the perceived quality of serious games in front of the latest emerging entertainment games? How to ensure the capacity of serious games as valuable learning and training tools?

During JCSG 2017, experts will answer these questions by presenting and discussing recent developments, focusing on merging different technologies and arts to provide cutting-edge solutions to further improve the application of serious games in multiple fields.

The upcoming JCSG 2017 will focus on the challenges and benefits of combining different new emerging technologies and methods with a special interest in mixed reality interfaces and neuroscience based tools. It offers participants a valuable platform to discuss and learn about latest developments, technologies and possibilities in the development and use of serious games. Participants can expand their knowledge in the field of serious games and experience how a fusion of several new technologies can enhance learning, assessment and clinical outcomes.

JCSG 2017 invites submissions on the following topics:


Game design models and principles
Game platforms
User modelling and adaptive games
Game effectiveness and efficiency
Stealth assessment
Neural mechanisms of user experience

Mixed reality
Gestural interfaces
Psychophysiological based interfaces and metrics
Neuroscience based tools
AI techniques
Adaptive user interfaces
Robotic inspired interfaces

Cultural heritage

Submission and Publication

Scientists and practitioners from the closely related communities on Serious Games (GameDays and SGDA) are cordially invited to present their latest research achievements and best-practice results and to submit full papers (e.g., surveys, new research approaches including related work, new concepts and at least first user studies), short papers (e.g. best-practice results or new ideas and concepts, not necessarily proven with an evaluation study), demo papers (description of games, products and prototypes), poster presentations (new ideas, research approaches, etc.) or proposals for workshops (2hours, half day or full day).

Accepted papers will be published in the Springer Lecture Notes in Computer Science (LNCS) ( www.springer.com/lncs ).

Submission categories:

Full papers: 8 – 12 pages
Short papers and demos: 5 – 6 pages
Poster presentations: 2-3 pages
Workshop descriptions: 1-2 pages (title, abstract, organizer, length: 2hours or half day)
Authors can demonstrate their games at the Serious Games Showcase, which is part of the conference, and have an opportunity to win the “Best Serious Games Award” for 2017.

Format and Template:

Paper submission will be accepted only via Easychair
All papers will be reviewed by a scientific committee (at least three reviews per paper). Submissions are reviewed based on originality and quality of the content, relevance and clarity of presentation.
Important Dates

15th Jun 2017: Paper Submission Deadline

30th Jul 2017: Notification of Acceptance

30th Jul 2017: Early Registration Deadline

23-24 November 2017: Conference at Polytechnic University of Valencia, Spain

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