A new issue of Games and Culture (http://gac.sagepub.com) is available online:
Table of contents after the jump
The below Table of Contents is available online at:
http://gac.sagepub.com/content/vol6/issue4/?etoc
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*Articles*
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Player Character Engagement in Computer Games
Petri Lankoski
Games and Culture 2011;6 291-311
http://gac.sagepub.com/cgi/content/abstract/6/4/291
‘‘Did This Game Scare You? Because it Sure as Hell Scared Me!’’
F.E.A.R., the Abject and the Uncanny
Steve Spittle
Games and Culture 2011;6 312-326
http://gac.sagepub.com/cgi/content/abstract/6/4/312
At Least Nine Ways to Play: Approaching Gamer Mentalities
Kirsi Pauliina Kallio, Frans Mäyrä, and Kirsikka Kaipainen
Games and Culture 2011;6 327-353
http://gac.sagepub.com/cgi/content/abstract/6/4/327
How Games Support Associational Life: Using Tocqueville to Understand
the Connection
Marcus Schulzke
Games and Culture 2011;6 354-372
http://gac.sagepub.com/cgi/content/abstract/6/4/354
Playing Games With Cultural Heritage: A Comparative Case Study Analysis
of the Current Status of Digital Game Preservation
Joanna Barwick, James Dearnley, and Adrienne Muir
Games and Culture 2011;6 373-390
http://gac.sagepub.com/cgi/content/abstract/6/4/373