Journal: New Issue of International Journal of Role-Playing now available (also, CFP for Issue #3)

The 2nd issue of International Journal of Role-Playing is finally out. And it also has an ISSN now.
Issue 2 contains, in addition to an editorial by Markus Montola, the following articles:

– Jonne Arjoranta: Defining Role-Playing Games as Language-Games
– William J. White: Playing House in a World of Night: Discursive Trajectories of Masculinity in a Tabletop Role-Playing Game
– Myriel Balzer: Immersion as a Prerequisite of the Didactical Potential of Role-Playing
– Noirin Curran: Stereotypes and Individual Differences in Role-playing Games
– J. Tuomas Harviainen: Sadomasochist Role-Playing as Live-Action Role-Playing: A Trait-Descriptive Analysis

The Call for Paper for Issue 3 is after the fold:

The International Journal of Role-Playing (IJRP) is now accepting submissions for the 3rd issue, due out in winter 2011. Deadline for submissions is August 1st, 2011.

The International Journal of Role-Playing invites researchers, designers, developers, academics, artists and others involved in the growing field of research related to role-playing to submit articles. The IJRP is a peer-reviewed journal, and welcomes submissions from any sphere of interest, knowledge network, research field or de-development sector that directly or indirectly relates to role-playing interests.

Potential topics include but are certainly not limited to the following:
• Role-playing games, e.g. frameworks, storytelling and graphics; art, design and creative industry
• Role-playing culture, psychology, media, economics, and sociology
• Role-playing technology, surveys, vocabulary, training and education
• Other aspects of role-playing and related research and development

The International Journal of Role-Playing is a biannual international journal that covers all aspects of role-playing, irrespective of the medium, platform or intent. The IJRP specifically aims to act as the focal point, for pushing the limits of role-playing knowledge, and to improve sharing of knowledge across the knowledge networks involved with role-playing- and related work, notably the industry, the academia and the arts. The journal will encourage the exchange of ideas and experiences, and will be a free, online forum where knowledge can be harvested. In realizing that the knowledge networks involved with role-playing- and related work are based in a variety of interest spheres, which write and publish their work in different ways, the IJRP will accommodate the knowledge sharing principles of the various networks.

The International Journal of Role-Playing is an innovative, novel platform for knowledge sharing that reaches across traditional fields, and will treat submissions from academia, industry and creative forces on an equal basis through a joint publication framework, which is specifically designed to accommodate contributions from all of these diverse sources.

All submissions will be peer reviewed by three members of the multi-disciplinary editorial boards, who represent the diverse interests of the knowledge networks involved in role-playing and related work, e.g. academia, industry and the arts. All submissions will be reviewed by experts from the knowledge network of the submission, together with at least one reviewer from a different network. Through this and other initiatives, the IJRP aims to assist authors in promoting cross-network aspects of their work.

The International Journal of Role-Playing is an online publication backed up by on-demand printing. The IJRP aims to have all papers go through their initial review within three months of receipt. Manuscripts should be submitted electronically, following the instructions on the IJRP website:, which also contains important dates and deadlines.

The IJRP specifically aims at providing authors with a higher than usual degree of freedom in composing their manuscripts and expressing ideas. Consult the journal website for more information.

Become a DiGRA Member

Join the premier international association for professionals, academics, developers and other individuals interested in the evolving fields of digital gaming and game studies.