Available here:
http://sixteen.fibreculturejournal.org/
Table of contents below
FCJ-106 Rule Making and Rule Breaking: Game Development and the Governance of Emergent Behaviour
Jennifer R. Whitson
FCJ-107 The Assemblage of Cheating: How to Study Cheating as Imbroglio in MMORPGs
Stefano de Paoli and Aphra Kerr
FCJ-108 Virtual-World Naturalism
Daniel Reynolds
FCJ-109 Play, Create, Share? Console Gaming, Player Production and Agency
Olli Sotamaa
FCJ-110 Relations of Control: Walkthroughs and the Structuring of Player Agency
Daniel Ashton and James Newman
FCJ-111 Playing with Game Time: Auto-Saves and Undoing Despite the ‘Magic Circle’
Chuk Moran
FCJ-112 Magic Frames: The Best of All Possible Virtual Worlds
Darshana Jayemanne
FCJ-113 Games of Multitude
Nick Dyer-Witheford and Greig de Peuter