ETC Press is excited to announce the release of the first issue of the third volume of Well Played: a journal on video games, value and meaning http://press.etc.cmu.edu/content/volume-3-number-1
Assassin’s Creed III: The Complete Unofficial Guide,
a Teacher’s Limited Edition
Wade Berger, Patrick Staley
a Teacher’s Limited Edition
Wade Berger, Patrick Staley
Fiasco and Failure: Uncovering Hidden Rules in a
Story Game
Sean C. Duncan
Story Game
Sean C. Duncan
Ninja Gaiden Black and the Tutorial-Less Tutorial
Jason Mathias
Jason Mathias
Interaction Images promote Character Identification
in Heavy Rain
Michael Nixon, Jim Bizzocchi
in Heavy Rain
Michael Nixon, Jim Bizzocchi
Replaying the remnants in Mark of the Ninja
Pierre-Marc Côté
Pierre-Marc Côté
Good Fences Make Good Neighbors: Values of
Digital Objects in FarmVille2
Jane Gruning
Digital Objects in FarmVille2
Jane Gruning
Ascension: a Case Study in Deckbuilding Games
Andy Nealen
Andy Nealen
*These essays were part of the Well Played Sessions at GLS 9.0, the 2013 Games+Learning+Society Conference in Madison, WI, as well as the Well Played Sessions at the 2013 DiGRA conference in Atlanta, GA.
The Well Played Journal is a forum for in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. It is a reviewed journal open to submissions that will be released on a regular basis with high-quality essays.
Contributors are encouraged to analyze sequences in a game in detail in order to illustrate and interpret how the various components of a game can come together to create a fulfilling playing experience unique to this medium. Through contributors, the journal will provide a variety of perspectives on the value of games.
The goal of the journal is to continue developing and defining a literacy of games as well as a sense of their value as an experience. Video games are a complex medium that merits careful interpretation and insightful analysis. By inviting contributors to look closely at video games and the experience of playing them, we hope to expand the discussion, and show how games are well played in a variety of ways.
The Well Played Journal has been receiving enough quality submissions to be published quarterly. We have organized our editorial board so that there are Associate Editors (Jane Pinckard and John Sharp) and Assistant Editors (Ira Fay and Clara Fernandez) to help set up a blind peer review process. Our goal is to publish great essays. There won’t be a subscription, although as with all ETC Press publications, all issues will be available for download for free, and we’ll offer print versions for sale through Lulu.com.
For more information, and to purchase or download a copy, visit:
The ETC Press is an academic and open-source publishing imprint that distributes its work in print, electronic and digital form. Inviting readers to contribute to and create versions of each publication, ETC Press fosters a community of collaborative authorship and dialogue across media. ETC Press represents an experiment and an evolution in publishing, bridging virtual and physical media to redefine the future of publication.
All submissions and questions should be sent to:
drew ( at ) andrew ( dot ) cmu ( dot ) edu
For formatting guidelines, see:
Twitter: http://twitter.com/#!/etcwellplayed
ISSN 2164-344X (Print)
ISSN 2164-3458 (Online)
ISSN 2164-3458 (Online)