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Job: Two job postings in Digital Media at RMIT University
The Bachelor of Design (Digital Media) at RMIT University is currently seeking applicants for two positions: Lecturer, Level B, Digital Media; Industry Fellow, Digital Media.
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Book: “The Video Game Debate…” (Kowert & Quandt, Eds).
Announcing the release of The Video Game Debate: Unravelling the Physical, Social, and Psychological Effects of Digital Games. Now, for the first time, you can catch up with the state of the […]
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CfP: The 100 Greatest Video Games & The 100 Greatest Video Game Characters
The field of game studies has grown substantially since the turn of the century, and yet the field lacks rigorous reference collections on the cultural significance of video game franchises or characters. […]
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CfP: The Video Games Conundrum (AAH 2016)
This session will explore the possibility of theorising video games in relationship to and within art history. The session aims to locate and investigate questions such as: Can we identify […]
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CfP: Workshop on Game UI Design, Evaluation, and User Research @ IEEE GEM 2015
The community of video game researchers has been rapidly evolving for the past few years, extending and modifying existing methodologies used by the human-computer interaction (HCI) community to the environment […]
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CfP: Silver Gaming at the Second International Conference on Human Aspects of IT for the Aged Population 2016
Eugène Loos writes… I am involved in the organization of the Second International Conference on Human Aspects of IT for the Aged Population http://2016.hci.international/itap that will be held jointly with […]
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Job: Lecturer, Games Design (RMIT Univerisity, Melbourne Australia)
The RMIT School of Media and Communication (RMIT Univerisity, Melbourne Australia) seeks a Lecturer who will contribute to the teaching and research efforts of the Games Design discipline area. The […]
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Reminder: DiGRA Elections – Did you get your ballot?
A reminder to all that we are currently having special elections for the DiGRA board. If you did not receive a ballot, it is likely because you have not paid […]
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CfP: Gender and Games Trilogy seeking Book Chapter Proposals
Acknowledging that gaming acts as a key – and heavily contested — site of subject formation in the lives of those who play, we are soliciting explorations of the gendered […]
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CfP: Springer book Serious Games and Edutainment Applications 2
Over the past two decades game technologies have been experiencing explosive growth and widespread applications in education and professional training. Many studies have identified the benefits of using serious games […]