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CfP: Temporality in Simulation Gaming: Methods, Applications and Added Value
With this symposium of Simulation & Gaming, we call on authors to prepare and contribute original and unpublished articles exploring temporality in simulation gaming. Research on time in gaming is […]
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CfP: Computational Creativity & Games Workshop @ ICCC 2015
Michael Cook writes: I know there’s been a lot of deadlines recently, but I have some exciting news for you: the International Conference on Computational Creativity is hosting its first […]
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CfP: Special Session on Serious Games and Social Simulation (SSSG) @ SSC2015
Jeroen Linssen writes: As organizers of the Special Interest Group (SIG) on Serious Games and Social Simulation (SSSG), we would like to invite you to consider submitting a paper for […]
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Part-time faculty position in Game Studies-Berklee College of Music, Boston, MA
Berklee College of Music is looking for a part-time faculty member for the 2015-16 academic year to teach two sections per semester of a course entitled “Digital Narrative Theory and […]
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DiGRA Call for Conference Hosts (2017 and 2018)
This is a call for proposals for a committee and location to host the next series of DiGRA’s international games research conferences. We are actively seeking proposals for 2017 and […]
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Job: Instructor in Game Programming, DePaul University, Chicago
The School of Computing in the College of Computing and Digital Media (CDM) at DePaul University in Chicago invites applicants for a full-time, non tenure track, one-year position (renewable) in […]
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CfP: Games and Literary Theory Conference, Nov. 20-22, New Orleans, USA
The Games and Literary Theory Conference Series addresses the scope and appeal of interdisciplinary approaches to the study of games and games’ impact on other fields in the Humanities.
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Book: The Gameful World is Out
Nike+, Foursquare, Opower, Khan Academy: more and more products, services, and organizations are infused with elements from games and play. But what are the social ramifications of this “gameful world”? […]
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Edited volume “Playful Identities: The Ludification of Digital Media Cultures” available via open access
Joost Raessens writes… We are glad to announce that the digital version of our book Playful Identities: The Ludification of Digital Media Cultures is now available online as a free […]
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New book: Game Love : Essays on Play and Affection
What does love have to do with gaming? As games have grown in complexity, they have increasingly included narratives that seek to engage players with love in a variety of […]