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CfP: Games+Learning+Society 2015, University of Wisconsin-Madison
The Games+Learning+Society Center and the University of Wisconsin-Madison are excited to announce that the 11th annual Games+Learning+Society (GLS) Conference will be held on July 8-10, 2015, in conjunction with the […]
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Job: Faculty Position in Games (tenure/tenure-track) at North Carolina State
The Department of Computer Science at North Carolina State University (NCSU) seeks to fill a tenure/tenure track faculty position in computer games starting in August of 2015. The Department is […]
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Special Issue of “Eludamos” on Digital Seriality now available
The new special issue of Eludamos: Journal for Computer Game Culture: “Digital Seriality” is now online: http://wp.me/p1xJM8-C1
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CfP: CHI2015 Workshop – Crossing Domains: Diverse Perspectives on Players
HCI involves diverse fields, all of which have differing approaches to players, experience, and the impacts of games on players. For example: User Research, Sociology, Psychology, Interaction Design, etc. This […]
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CfP: Eurographics workshop on intelligent cinematography and editing 2015
Call for papers: Eurographics Workshop on Intelligent Cinematography and Editing (WICED 2015), Zurich, May 4, 2015. Co-located with the 36th annual conference of the European Association of Computer Graphics.
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CfP: Replaying Japan 2015 (Kyoto, Japan)
Replaying Japan 2015 set to take place at Ritsumeikan University in Kyoto on May 21 -23 2015. This conference will be themed around Nintendo and the Nintendo Entertainment System in […]
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New Mailing List for Gamergate Research
Due to member request, the DiGRA board has set up a mailing list for members researching gamergate. The purpose of this mailing list is to encourage high quality research, promote […]
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CfP: FDG 2015: Call for Workshops (deadline: 12/31)
The conference workshops are full-day and half-day sessions focused on emerging game-related topics. These workshops provide an informal setting for new developments to be presented, discussed and demonstrated. Workshops can […]
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CfP: 6th AISB AI & Games Symposium
The AI & Games Symposium acts as a meeting place for researchers and practitioners from academia, education and industry who are involved with the design, development and evaluation of AI […]
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CfP: Chapters for “Video Games and Religion: Methods and Approaches”
Video games pervade much of society regardless of age or gender and open new forms of representation, entangling narrative, audiovisuals, spatiality, game mechanics and code into dynamic and interactive cultural […]